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Nice game :)

I think the jump mechanic could feel more responsive with a "jump detection", the way it works is pretty simple: when you're mid-air, check if the jump key is pressed and if within 5-10 frames after we hit the ground, then jump again. It works well as players often press jump a bit before landing in this kind of game.

(+1)

Thanks for the feedback! I'll try to implement it when I can.