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Soul cube's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #25 | 3.657 | 4.222 |
Gameplay | #46 | 2.887 | 3.333 |
Overall | #47 | 2.983 | 3.444 |
Sound | #50 | 2.598 | 3.000 |
Aesthetics | #57 | 2.791 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game you made! Nice background music and nice graphics. But it seems to me that due to the lack of variety in the game and the time limit, all players will occupy the same position in the leaderboard. You've made a great game!
Thanks, also don't worry about score limits I designed it so it is pretty much impossible to get a perfect score when you are a human being as people can't merge and craft at the same time, people have to make choice for sacrificing and manage too much in general so play will never be fully optimized.
I really enjoyed my time with this game, such a relaxing game, with great ideas for the cards if I can call them that. Even though it's a relaxing game it gives you the sense of urgency due to the time limit. Really well done!
Thanks for the comment.
OMG this is amazingly fun. I played this all the way through twice! SOOO fun. WOW. I got to the point of having 2 of the maxed out yellow cubes before time was out!
Good job man, I play tested this a lot and I never gotten 2, though I often sacrificed some cubes so that might be the difference.
I gave this 5 stars all around; gameplay; theme; aesthetics; and the sound, loved the music and the little bings were effective.
Games like this drive me nuts in a good way; I played this multiple times and still have not figured a great strategy to max out the points yet...but I will! Haha, really great idea, the thought of using waiting mechanics didn't occur to me at all.
Had me curious on the design approach; your powerups have humor and also have meaning in the growth rates; did you approach this with some math modeling and plotting progressions? Or is it more of an iterative design approach?
This submission really got me thinking, I love it!
Man thanks for the amazing comment, also since you are interested in the design I used iterative approach. I first started with basic linear progression but that didn't really fit the game I wanted something that become more chaotic as you progress. So I added insane upgrades at the end like madness that require a lot of money, I made sure you didn't get the upgrade too fast to ensure the player didn't get exhausted or overrun by everything that is going on. I tweaked it till on average I had 1 minute of madness which felt the most balanced, though there is probably some people out there that are better at my own game. Play testing was the largest part of my development since the majority of mechanics were easy to implement and my art skills are limited so I also didn't have to use a lot of my time there.
If there is anything I can improve also let me know I feel like the first few minutes are slow, though I'm not sure how I would improve that without breaking my current design.
Awesome I appreciate you sharing your process; I really enjoy these types of games but also do not believe I am particularly skilled with them.
Last night after rating a bunch more I came back to your game and played two more sessions and still haven't hit that madness powerup yet! Haha no worries here though I enjoy the puzzle of discovering a nice strategy.
It struck me that these time management games would make probably some fun plotting and data analysis; since everything in it could be modeled fairly directly.
Nice concept. Not a big fan of game where you basically just wait, but it get better in the last few minutes. The design is cute.
good job :)
Thanks man, I agree that normal idle games get boring very quick since the progression is long and linear so I based my design around the game mechanics just completely different progression and I love the result.
Nice game! I really like the concept of a timed idle game, except a few display bug here and there it was fun :)
Great to hear you like it, also about the bug I could easily fix the bug if it wasn't a jam lol.
Good concept!
Thanks you also got a great game man.