Neat idea and presentation! I feel the turret charge goes down a little bit fast but a like how to do manage the charge according to the nearby enemies. This concept has potential with enemies variation and news structure with different charge size.
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Super Conductor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1410 | 3.406 | 3.406 |
Overall | #1701 | 3.135 | 3.135 |
Presentation | #1703 | 3.156 | 3.156 |
Fun | #2026 | 2.844 | 2.844 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our hero's job to connect tools with energy sourse to make it work.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Interesting idea. It felt quite hectic to me, mostly because I didn't have a good idea of what was going on elsewhere on the map. I think picking a wider shot, or maybe adding a minimap, could really help.
Very creative concept, I love the little head wobble your player does when connecting wires. I had some trouble in the later levels with not being able to see the crystal when charging the shield so I had to guess when to stop to charge turrets but other than that It was a well thought out and fun game!
Really cool idea and take on the theme !
The game is maybe a little bit too hard and stressfull at the beginning and the turret charge goes down a little bit fast :/
However I love the 3d and art you choosed ! The sound is also really cool !
Really cool idea, loved it a lot, but some polish is needed. The turret's shot could be more precise and they lose power too quickly, leaving you almost no time to charge the generator. Especially in the third level, I was constantly going back and forth between turrets, trying to get some time, but I always failed. Finally, I just tried to only charge the generator which worked and I think this was not intentional.
But other than that, it's really cool! Good job!
I like the player movement a lot, very smooth & responsive and the hop animation when moving adds to the game. Needs a bit more to the game, build on top of this and add more mechanics! Promising game :)
Very fun concept of having to manage multiple tasks at the same time. My only issues is that the turrets bullets are slow and they don't lead the enemies so in the third level they wouldn't shoot enemies until they stopped moving and the turrets powered down to quickly. I couldn't get any time to go power the generator in the 3rd level since enemies were too overwhelming and I essentially had to constantly be on 1 turret.
The concept is pretty fun but the game has a lot of small problems:
- The physics of the character feels pretty weird (wich is not a big problem tbh)
- Sometimes you do not see what you are charging (sometimes you're charging a turret that is offscreen)
- The feedback is pretty weak and sometimes a little bugged (sometimes when I try to charge it plays the sound but it didn't really interract)
- The Replay button bugged and i had to restart the game
Overall a good concept that could be a lot better, I hope this helps you improve the game :)
cool but could probably do better by being made just a bit smaller. Maybe the character can be replaced with the mouse and all the circuits be shown in one shot, idk. Good job though!
Pretty fun, and mad props for making a 3D game! I did end up encountering a couple glitches (including not being able to press "Restart"), but other than that, the gameplay is pretty solid. :)
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