I think the idea is unique and really cute. Its an interesting little puzzle game that can certainly be expanded on.
There are, however, a few changes that I would like to see happen.
First off, and probably the biggest offender is that the game doesnt give you all of the required information to beat the level. Sometimes the blue and purple nodes are hidden off-screen, and the player kind of has to guess, or try, fail, and try again. I think it would be a lot better if the puzzles all fit on screen fully, and the player could plan out, ahead of time, what they wanted to do. This gives the player more agency and more opportunity to plan their moves.
Overall cute idea, and interesting prototype for something that can become a full-fledged mechanic.
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Lost Signal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #355 | 3.929 | 3.929 |
Fun | #408 | 3.667 | 3.667 |
Overall | #485 | 3.722 | 3.722 |
Presentation | #1004 | 3.571 | 3.571 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Lost Signal is a game about finding paths to maintain the signal as much as possible. When the robot receives sufficient signals from the router, the player and the robot can join together. Then the robot can move according to the signal given by the player. There are also signal jammers that can break the connection with the player.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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