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anthroacoustic

28
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A member registered Jan 20, 2018 · View creator page →

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I love the whimsical moodiness. I love that my arms can reach out an absurd distance. I love the playful metaphors. I second wanting a visible target to move towards, and maybe a few milestones so I know I am making progress, but this is such a great game!

Thanks so much, SamBDev!
That's such a nice comment and I'm glad you enjoyed the mechanic!

Thanks, hzetta!
I hope to add more puzzles after the jam. I'm glad you had fun!

Thank you, Celtia! I'm happy you enjoyed them!

This is a well fleshed out idea that feels great to play! Wonderful job!

Thanks so much, Joe! 
I'm glad you enjoyed the puzzles, it was fun to make them! I hope to add a few more that use all 3 friends after the jam. 

So much fun! The puzzles were well designed and kept me engaged. My only suggestion is to make it clearer that the bottom frog determines the movement. Awesome game, excellent execution, great work!

I like the mechanic of using two different size squares to work together. I'd suggest tightening the controls a bit and increasing the jump height of the smaller square. Nice work with this game!

Holy cow, yes please to this game! I second the suggestion to switch the control scheme to something more like asteroids. However,  I love the chaotic situations that can occur if you are not careful, like getting a gun but having it only shoot you. I also love the way you implemented the text in the tutorial. Great work!!!

This game has a lot of nice little touches that make it feel good to play. I especially love how the camera zooms in slowly when you've selected a ship. 

I love that you can solve puzzles in different ways. I was able to develop tricks for movement and that made me feel smart :)  My only suggestion is to change the restart button. I kept accidentally pressing R when I meant to rotate clockwise. Overall, great presentation and great game! 

Hilarious game and I love that it pulls in terms from the news in real time!

This was really relaxing and fun! I could see this becoming a more fleshed out delivery game a la Kiki's Delivery Service. Sometimes, if I move directly after giving someone an item, the new item would miss me.  But then it tries again, so I am still able to continue! Overall, great characters and a great presentation!

This was really relaxing and fun! I could see this becoming a more fleshed out delivery game a la Kiki's Delivery Service. Sometimes, if I move directly after giving someone an item, the new item would miss me.  But then it tries again, so I am still able to continue! Overall, great characters and a great presentation!

Thank you so much, beaniez! I hope to add more levels and develop the concept a bit further after the jam.

Oooh, that's a great idea! Thanks, Alfon!

Fun mechanic and excellent execution, great job!!!

Yay! Thank you!

Really cool use of the physics engine! I like that you can bounce the fruit in the air to save time and how out of control things can get when a lot of fruit are coming. You might try adding a way to reset the paddle ball when it is submerged for too long. Overall, this was really fun!

Thank you, Aasiq!! I was hoping the 'jump juice' meter being full would help players to discover the triple jump without calling it out in the text.

Thanks, TGVoice!
I accidentally submitted the game without the ending level *womp womp*.
I'm glad you had fun with it, though!

I love the mood and tone of this game, it immediately drew me into the story and made me feel so many things for that robot flower!   A quicker reset time after the player presses 'r' could help ease the frustration of not solving a puzzle, keeping the player engaged.

Awesome concept that makes you think ahead. Love the 80s cyberpunk feel.

Such a cool mechanic! It could be interesting to play with a 'last ditch effort' move the player can take when they lose signal, like one boost in one direction. I really enjoyed this one!

The narration really sells this! You could have the rope be a little at the beginning to help the player ease into the controls, but overall this was awesome!

The art is killer, but I really love that the bugs cling on to your ship to bring it down. You could bring that a little more front and center. Though, overall this has a visceral feeling of flight that reminds me of Nausicaa and the Valley of the Wind in the best way. 

The screen-shake adds a lot to the feeling of getting hit! When the jump key changes, you could use a box and sound to draw attention to the 'Press [KEY] to jump' sentence. That way new players will know what happened. Overall, this was really fun!

Thanks, Wrzlprnft!
Glad you enjoyed it!