Art is fantastic, music is chill and relaxing to listen too. I also love the freedom to build however. Phenomenal job, great game!
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Babel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #10 | 4.679 | 4.679 |
Originality | #70 | 4.277 | 4.277 |
Overall | #95 | 4.100 | 4.100 |
Fun | #937 | 3.345 | 3.345 |
Ranked from 249 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You join together everyday objects to build a tower, which joins together in other less obvious ways, and layers of music join together as your get higher
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Very nice graphics and a very cohesive feel. I love the low framerate animations and the atmosphere of the whole thing. The first time I looked straight up and saw all the furniture and debris orbiting around me I said "wow" out loud.
I do have a couple thoughts though for a post jam build if you do one (which I think you should!), most are just UI gripes:
- I'm glad I have this big long arms to grab debris, but I wish I had a way to tell before I reached if something was close enough or not. Maybe a crosshair that indicates whether the thing I'm looking at is in range or not?
- I wish I had more agency in how an object is placed. I had multiple times where I got stuck because my character kept placing objects at the worst possible angle/position, creating an overhang that was impossible to jump over. I'd grab a ladder and try to get over it only to put the ladder into the overhang, worsening the problem. It would be nice to choose the angle at which I set an object down, but at the very least a preview of where an object is going to land before I place it down would be amazing.
- Pretty much all the text is either too small and in the wrong place. As a player my eyes are at the center of the screen, but the tutorial was this tiny thing in the bottom left corner, so I read that first. While I was reading the tutorial I saw big letters at the center (good!) but they went by too quickly for me to read them. Then all of the "plot" dialogue was at the very top of the screen (again, my eyes are at the center). I think it really is as simple as moving more text more towards the center of the screen.
Your game is good, and I think it could be great!
LETS GO I GOT TO 50. This is a really fun game. Theres not really an objective, but just the simple mechanic of being able to pile things, and climb the pile is really fun. This is my favorite game so far.
I loved this game so much. The controls are pretty responsive for such a chaotic experience, and the global ambience with all the absurdity of this experience is amazing.
Congratulations, you did an incredible work.
(I also like the fact that the baguette is 2nd best building block x) )
Really awesome. Sort of the fear of falling from Getting Over It mixed with the aesthetic of Return of the Obra Dinn and the calm monologuing of games like The Beginners Guide. I really dig it, and would love to see an extended version of this.
Cool art style. A very relaxing game. Some relaxing voice acting like the game "everything" would be cool I think. Thanks for submitting it so I could play it.
Great Visuals i really hope your game get featured on Marks channel.the visuals is just mind blowing.
besides all the other minor stuff everyone else had mentioned here before, this game has a really lovely atmosphere that somehow encouraged me to keep playing. i managed to reach when the messages started to get all jumbled up, which is when i presume the game "ends". really nice, especially the art, color scheme, and music :)
Really excellent entry!
I was absolutely dying for some closure though.
Also perhaps a minor bug, but once the messages go garbled, the fall messages stay ungarbled, just fyi.
Hope to see this developed further and released as a full game!
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