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A jam submission

B.B.B.View game page

Meet Batterybot and Babybots!
Submitted by jykjammers, 🌸Yumi🌸 (@leowyumi), yed (@jedidiahcheng), KepperSnapper — 26 minutes, 3 seconds before the deadline
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B.B.B.'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#284.5834.583
Overall#2433.9073.907
Originality#6143.7633.763
Fun#8923.3743.374

Ranked from 211 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Babybots are charged when joined up with Batterybot!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 60 to 41 of 115 · Next page · Previous page · First page · Last page
Submitted(+2)

The artwork is very cute and tutorial is great. Also the game fits the theme of the jam very well. It would be great if the gameplay had a little more variety, but it's just 48h. Well done!

Submitted(+2)

First of all, amazing job on the visuals and the audio. This is absolutely the best looking game I've played so far. The dialogue is super cute, and I also really like how the main menu has some interaction going on. The lighting effect when you go on the charging pad is super cool, and I like how you put the battery charge indicator on the player itself instead of on a UI. In terms of polish, you guys nailed it.

The gameplay itself could use some improvement though. It's extremely easy, and there isn't really anything challenging or new popping up throughout the game. It's basically just shoot some bots, run out occasionally, then shoot more bots. I noticed that you can even keep the other bots dead as long as you keep one alive, so there doesn't seem to be an incentive in shooting all of them.

I also think the theme could have been implemented better. I really, really like the concept of babybots being linked to you, but if linking up did something gameplay-wise other than make a visual effect, then I didn't notice it. As of right now, you could remove the link-up effect entirely and it wouldn't change the game much.

What I'd do to incorporate the theme is to have linked babybots shoot bullets whenever you shoot. Then, I'd add in some virus-type enemies that spawn randomly. Suddenly, there's an incentive to link up with the babybots, you have more to shoot at, and the game becomes less repetitive and more challenging. That's just a suggestion I thought of off the cuff, I'm sure you can think of something much better than I did.

Overall though, I still had fun with it, and for 48 hours this game is really well polished. Like the commenter below me said, I wouldn't be surprised if it got 1st place for presentation.

Developer (4 edits) (+1)

Thanks for checking out our game and the feedback is really valuable! We did realize the core gameplay loop was simple, but decided to adhere to a small scope which was realistic based on our skillsets. 

We did implement additional systems and mechanics that we had to cut out. One such system allowed the player to chain multiple BBs to each other, creating a network of BBs which were able to charge each other, while extending the reach of the player. However, this system soon became rather chaotic and we didn't have time to balance it.

We also implemented a different kind of corrupted BB - Bad Bot which hunted down friendly BBs to drain their energy. To counter this new threat, we provided an ability for the player to switch from a "charging" to "draining" mode (you can still activate this mode in the game if you find the right key ;D). So you could link up to the Bad Bot and switch to drain mode to kill them. This also drained friendly BBs so you had to manage the links and sever the right connections. In the end, we decided to cut this feature to focus on the main gameplay loop.

Submitted(+2)

The art and the looks of the game is amazing, same to the sound. 


I did not quite get what was the goal.just to shoot as many bolts as possible? did not feel like much a challenge.


I d love to see how this game is going to evolve

Submitted (1 edit) (+2)

I love the polish and the artwork, its probably 1st in the jam. I just felt the gameplay was a bit simplistic and short. I was waiting for something more to happen to bring more variety and with the baby bots spawning regularly the game didn't feel too challenging either and I never felt I was going to fail once.

 The game ended before the high of the uniqueness of the game wore off leading to the gameplay feeling overall good, but something in me makes me look at the game and say it's just clicking continuously on baby bots with not much challenge. It has a similar feel to an incremental/idle game but without new elements being introduced. 

I think the overall gameplay feels great, I just don't know how to feel about the gameplay in general. It's sweet BECAUSE it is short and I don't know how to get my head around it.

Great game good work :)

Developer

Thank you so much for this comment! I love the constructive approach you have to this game, and it means alot that someone noticed the shortcomings to the design! In fact, our team had intended for an additional mechanic that would make a more solid gameplay loop to drive the feeling of "joined together" as well in the core gameplay, other than just the look and theme. however, due to a lack of time, we were unable to incorporate it and we were left with a polished and squishy top down bullet hell shooter.  There was actually a point in the jam where we noticed that this lack of an engaging core game loop was really detrimental to the gameplay experience, so we had to cut the overall game timer from 3 mins to 1.5mins. The reception immediately improved significantly, just by tweaking the framing of the project. Of course this was in consideration of the context of a game jam, in which people just want to play a short and sweet experience to move on. :) We felt that this was really good lesson in User Experience, and makes for a good sharing point! Once again, would like to thank you for such a constructive comment, really appreciative of the compliments, and thanks for trying our game! :D

Submitted(+2)

Amazing artwork and great polish... Overall great game!!

Submitted(+2)

The polish on this game is a amazing. There was nothing clunky, the gameplay was easy to get into and the menu was very clever. Great work!

Submitted(+2)

Amazing polish and attention to details! Took me a while to realize that the first scene was a powered down menu lol, but when I did I thought it was genius! Good job

Submitted(+2)

Now, that's a polish game.
Great artwork, gameplay, concept and design.
Congrats! =)

Submitted(+2)

Wow, the animation and all the assets in this game are stunning! Loved the take on the theme and the concept! I'm bad at it, but I can keep on playing just to see tiny batteries pouncing around.

Submitted(+2)

Great presentation, great idea!

Submitted(+2)

simple amazing!.

Submitted (1 edit) (+2)

Those babybots remind me of bmo :'( so cute

Submitted(+2)

The title screen / tutorial is legendary 

Submitted
Deleted 314 days ago
Developer

I imagine the real thing might be quite the terrifying experience!

Submitted(+2)

Damn it looks amazing, the dialogues were funny too ! I enjoyed it a lot. We had a similar idea with the battery :)

Submitted(+2)

Very cute graphics! Liked the joke about game crashing when losing:D

Submitted(+2)

I'm blown away by the presentation. Very impressive amount of polish. Especially for a 2day jam. Great work!

Submitted(+2)

I'm blown away by the presentation. Very impressive amount of polish. Especially for a 2day jam. Great work!

Submitted(+2)

Super cute,  My only thing is that the volume was REALLY loud off the bat.

(+2)

You did a great job. Love the art. Love the idea of the bots running itch.

Viewing comments 60 to 41 of 115 · Next page · Previous page · First page · Last page