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A jam submission

No more JuiceView game page

A short game for the GMTK 2021 game jam.
Submitted by Greg (@Greg_0972) — 57 minutes, 59 seconds before the deadline
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No more Juice's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#16033.0283.028
Overall#18813.0663.066
Presentation#18983.0563.056
Originality#21233.1133.113

Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your health and ammo bar are joined together and you have to join the enemy together in order to make them bigger.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted

Fun! I thought the way the little enemies followed you was cute. I'd have liked to gain juice back somehow. Maybe by waiting until an enemy was really big? Enjoyed this!

Submitted

I  loved this so much.  It is a minimalistic fun game

Submitted

Nice game! The visual and audio effects are nice and crunchy, and the combat feels good. It would be cool if random "juice" drops spawned to encourage movement and dynamic gameplay. Great job!

Submitted

Its a really interesting idea that your ammo and health is the same, probably getting random "juice" drops by killing the enemies would make the gameplay more dynamic

Submitted

fun idea for a game! I like how it encourages waiting for the enemies to combine so that you can take out a bunch in one shot. Great job!

Submitted

Really solid entry! Having the two modes of play, running away to let enemies combine and firing head-on is really satisfying. Random levels are a nice touch too! Would love to see more power-ups, and maybe some charge pickups!

Submitted

Really well done. it took me 2 tried to figure out its a game of wait and bait. Really nice concept and execution.

Submitted

Nice job, well done!

Submitted

Cool! not bad. It's pretty original. Took a few tries to really figure out the strategy. It would be good if you could pick up energy some how, to encourage shooting a bit more.

Submitted

Very fun game, well done greg! :D 

My only piece of feedback would be the sounds are a bit too high pitched and would've benefitted from a volume control.

Submitted

Nice little game. Played it to like score 80~. But it really HAS to have a way to gain juice again. That really lessens the fun...

Submitted

Really good idea! A bit hard for me :S a slower enemies at the start would have been nice :D

Submitted

Music was intense and could have been turned down a bit.

Submitted

Really cool concept! Try to let enemies merge together and then kill them with fewer ammo, it is a good idea with potential. :)

Submitted

I got 71! Sitting on the edges seems to be the trick, but then enemies may spawn right on top of you and you can get unlucky. A simple but fun game! An interactive tutorial rather than text could be a nice potential improvement.

Submitted (1 edit)

First I was pretty confused how to play it, then I remembered that you can go out of the bounds.
Then I started hearing the enemies into one big enemy.

I was bit disappointed, that shooting the big guy does not restore some juice or give me extra points, but the idea is kind of the same.

I think it would be  great improvement to spawn the enemies inside the playable area, with a brief moment where they can not move or hurt you (ie. Enter the Gungeon), cause now it can be unfair, basically being damaged from off-screen.

Other than that I loved it, it just involves a bit too much luck, that will cause you to lose eventually.

Also loved the visuals, simple but effective. :)

Submitted

Making health as bullet is an interesting choice. It might be better to have a way to heal, but it's totally understandable given the time constrain.
I do want to comment on the speed of the player. I think it's a little challenging to navigate around the enemy because the speed of the player and enemy is quite similar.
Overall, I think the concept is fun to explore and relevant to the theme. Great job on it!

Submitted

Looks crap at first but is not bad, need a second chance.

Submitted

Really cool game with a really creative mechanic,

Viewing comments 30 to 11 of 30 · Next page · Last page