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A jam submission

Sheep Simulator: Roman EditionView game page

Keep your unit alive as an onslaught of enemies approaches
Submitted by NicholasPerell, Allyson Lee, Vurglesplat, Aaron Pastor, Donovan Garcia-Buckler (@GarciaBuckler), liclarkk — 18 minutes, 20 seconds before the deadline
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Sheep Simulator: Roman Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#11453.5003.500
Overall#22502.9172.917
Presentation#24172.8212.821
Fun#29762.4292.429

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're joined in ranks with a legion of soliders you command.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Looks great! I love the idea of different stances and having to use the correct one. Would love to see more abilities added to this as well as different enemy types. Hopefully in the next build!

My only critique is that the ending screen would benefit from a “back” button

Submitted

Needs a way to replay without having to refresh the browser, but overall a neat game with some nice graphics!

Submitted

I like the idea, but it's hard to get into, i don't know if i'm using the commands right, and the lack of feedback doesn't help.

Submitted

Very original! I would love to see it a bit more polished, I think it has a ton of promise! If you find it helpful:

- A lot of text at the beginning...

- I couldn't tell if I was killing something? Or not?

Submitted

Very original idea -- I loved it.  I felt like I was a general in one of the battle summaries on Youtube (https://www.youtube.com/channel/UC8MX9ECowgDMTOnFTE8EUJw)

Some suggestions:

  • Some sort of feedback animation when killing an enemy would make attacking feel better
  • Maybe let some fallen soldiers and enemies stick around laying on the battlefield?  I wonder how it would feel to see the remains after an attack.
  • A reward for a perfectly timed arrow block would be sweet

Overall, I loved this concept.  Please turn it into a full game!

Submitted(+1)

The name is intriguing, but maybe I don't get it. I like this idea. Has potential. Not enough visual/audible feedback going on yet to really "feel" the game. I like the color scheme and overall look though

Submitted(+1)

I can't get the hang of the gameplay, but the art on the units is nice.

Submitted(+1)

Game seems to use theme of joined together quite well and makes use of this as a game mechanic. However the font used at the beginning is hard to read. Animation seemed a bit jittery for the main character. Formations do look quite nice however.

Submitted(+2)

I really like how the units take longer to "respond" the further away they are from you. I could see myself playing a full-fledged game like this, nice job!