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jacksontheel

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A member registered Jun 01, 2019 · View creator page →

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Really awesome game! The lighting elements are super neat, and help a lot to draw me in.

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This game gave me anxiety, and I love games that are able to do that. The puzzle is a ton of fun to solve, and kept me on the edge of my seat every step of the way. If I had any critique to make, it might be that the timer is just slightly too punishing, but really I should just git gud. One of the best I've played this jam.

Holy hell, this is probably the best game I've played this jam. The visuals are astoundingly beautiful, and the gameplay is really cool. I did notice that if I jumped while I was against a surface I would sort of "stick" to the wall, but amazing work!

The game is amazingly polished for a 48 hour jam. The attention to detail is really cool to see! I loved the bit of voice acting in the beginning. I agree with Boykala's idea to add some sort of  secondary gameplay loop, but great work! 

Thanks for your thoughtful feedback! I like your idea to add more of an objective to the sandbox. I initially was going to, but 48 hour game jams am I right?

My composer will be delighted to hear that! Thanks for playing.

Thank you for your feedback! That is a great suggestion, if I end up making a fuller game out of this idea I'll have to put it in :)

This is great work! Like others have said, the jumping seems a bit random, but I liked the story and gameplay. When it was revealed it was in 3D I was blown away.

This is a really cool concept and I think you executed it well! The puzzles reminded me of Portal a bit, in a really good way. There were a few times I had soft-locked myself, and I had to restart the puzzle. That can be a little frustrating when I was already several minutes into a level. But overall this is great work, nice job!

Connecting blocks to activate different buffs and debuffs is a lot of fun! I liked the platforming systems you had in place, like wall-jumping. I think it would be cool if the buffs/debuffs were a little more essential, I was able to beat the sorcerer without using any. Maybe that's just a challenge mode ;). 

If you made a 4-player couch coop fighting game out of this I would pay 20 bucks for it, no question. Nice work!

The aesthetic feels authentically retro, I liked it a lot. Each puzzle was a fun challenge, and for the most part each level was more difficult than the last, so the curve was perfect. I had to think about it for a bit, but I wasn't ever ripping my hair out, which is the perfect level of difficulty for a puzzle game.

I'm having the same issue as Daldril, but I loved your description haha

I also really liked the Baba is you inspired art!

Thank you! The concept is a bit horrific at first, true lol

I'm glad you found it interesting! A tutorial was initially in the plans, but you know how game jams go :)

The concept is a lot of fun, and you push it in some cool ways throughout the game! Excellent job, I'd play more of this for sure.

I had a lot of fun, your challenge to beat the game without placing a single block is intriguing :). I got to the last level, but somehow died at the exact same time as I progressed to the next part of the level, which softlocked everything. The story is told in such a charming way, I love the art!

I absolutely disagree that it's unintuitive. There was a level towards the end that stumped me for a good five minutes, but that's the fun of puzzle games. I would play more of this, for sure, nice work!

That sounds awesome! I'll give you a follow, I can't wait to play more if you ever get to updating this. Cool demo!

Slamming down my weapon on the enemies was super fun. The visuals are amazing, especially for the tether effect. 

I really like the concept of hovering over something in the world to see what secrets it's hiding! I had fun, I think the physics might be a bit off, it took a long time to fall after jumping.

The gameplay is really satisfying in the same way as something like Puyo Puyo, and I love games like that. Really impressive having multiple game modes in a 48 hour jam, nice job!

I really like how the units take longer to "respond" the further away they are from you. I could see myself playing a full-fledged game like this, nice job!

Right key worked for me, this is a lot of fun! The physics felt really satisfying, I loved whipping around my wrecking ball to get the bad guys.

I really enjoyed playing through both endings! The story reminded me of the movie Memento. This is a cool take on the theme, and I always like the games with a story.

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I'm having trouble getting the game to run, is it working for you?

I love the labyrinthine feeling of the levels! That's definitely how Blockbusters felt to me as a kid, this game captured it perfectly. Exploring each level was my favorite part, and it was nice to jam out to the music as I did so. One suggestion is that it might be nice to have some sort of rewinding minigame, or be able to rewind multiple tapes at once. At the end of each level I just had to wait to rewind all the tapes I collected. Also, the pixel art is fantastic, especially the movie posters. Elf, Men in Black, and I'm not sure what the third one is, but they all look great.

I love the idea that you get to try a platforming challenge to save yourself if you make a mistake! That's a really cool mechanic, nice job. I would look into using raycasting to check if the player is on the ground, rather than what I assume are an OnCollisionEnter2D and a OnCollisionExit2D method.

The music with the narrative created a really cool atmosphere, I enjoyed reading through the story! The 3D scene at the end really added to that as well. Overall it was fun to read through and experience this person's life!

I liked the lofi aesthetic, and the use of the theme! It was fun trying to rack up a high score.

Thanks for playing!