I t was nice, the scene transition was the thing that I should learn, But, the controles are too hard, It fill like it was random
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Mace Mayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1150 | 3.243 | 3.243 |
Originality | #1856 | 3.216 | 3.216 |
Overall | #1865 | 3.072 | 3.072 |
Presentation | #2573 | 2.757 | 2.757 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The movement/circular motion of the mace is reliant on the players movement to create momentum.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
A good game. The movement of the mace was sometimes a bit weird, but I enjoyed playing it.
Nice concept and fun for quite a while! If you are having difficulty playing with UI try full screen. Worked great in full screen!
Great job on theme implementation and the titles and menus are well designed. I like the mechanic of hitting enemies with a mace but it feels a little unsatisfying with how quickly the mace decellerates on hit. Also since you can kill enemies with just colliding the mace with them it doesn't require any velocity to kill. Maybe a minimum velocity required to kill would do well. Once I got the mace spinning and moving around though it was rather fun and I'd love to see where this concept goes!
I enjoyed the swinging mechanic. It was a fun game with great sounds and a simple art design. I believe you did a great job with the theme and the gam itself. Nice game!
Nice, simple and crunchy. Kind of funny, I had a similar concept. Great job!
Liked it a lot, this game was very fun to play. Since you do a lot of circular movements to regain momentum this is perfect for a controller and I easily tripled my score as soon as I started playing with it. Shame the retract/expand mechanic is not available in this case - it is definitely the superior way to play. I hope you consider full controller support in the future.
Also I liked that the mechanics are very tightly designed here. Special call out to the details that I think made the game:
- Loosing momentum when hitting enemies
- Risk/Reward of expanding/collapsing chain
- Mace is easier to use when away from walls so hiding is discouraged
Like the music, fun to play. Enemy death animation is cool and very satisfying so I'm little sad that player death animation is missing.
The mechanical completeness of this game is on point. 2 thumbs up. Very fun and addicting. would be down for an expansion upon this idea.
Nice minimalist graphics and responsive controls. Reminds me of Hammerfight.
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