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GameDevShark

57
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2
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A member registered Jan 18, 2021 · View creator page →

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Recent community posts

UTDG community · Created a new topic Bugs

Post any bugs you find here - including steps to reproduce!

UTDG community · Created a new topic Ideas

Post your ideas here!

Thanks :) I definitely was inspired by Little Nightmares! 

Thank you so much! <3

Neat little game! Controls felt a bit jolty which made precise movements a bit of a challenge, but other than that it was good fun :)

Hey! Thanks so much <3 I'll be sure to give your game a try at the first moment I'm free :) 

Omg thank you so much!!! <3

Whoaahhhhhhh this is so polished!!!! OMG loved it! <3 

Absolutely love the visuals! Platforming felt really slow though

Liked the visuals, and the audio was pretty decent :)

4555! Love the visuals :) Just wish I could hold down click to fire

Ok, this was awesome! Loved the story, plus how the characters follow you is soooooo cute!! <3

Great game! Love how each character has an individual personality :)

Great game! Really liked the aesthetics :) and the music was so chill!!! Just found it a little tricky to get a sense of depth with the solid colours.

Haha! Glad you liked it! I really put most of my effort into creating an emotional experience, so happy it worked out :)

That means so much to me! Thank you <3

OMG the visulas are stunning!!!!!!

I like the visuals. Had no idea what to do at the 3 buttons. I think it would be improved by having the islands a bit smaller, so that the challenges are easier to take in?

Great game! Love the ending :0 spoopy

Looks stunning! And love the mechanics :) Just a little light on the theme.

Thanks so much!

Really loved the visuals and how you had to locate both a scanner and the door to finish a level! Only frustration was that it is quite difficult to tell when you can jump or not (I would run off of edges thinking I had pressed jump at the right time).

I like the visuals, creates a really nice and peaceful vibe! Just found that the nightmares would easily sneak up on you and (considering the instakill) you would die without even knowing what happened.

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Brilliant! Great fun to play :)

Very impressive, I've been using this for a while now and I absolutely love it!

Nice game. Progression felt a little slow so it was a bit difficult to restart after losing on wave 9! A bit of screenshake might help make killing ememies more enjoyable, but otherwise great take on the theme and quite original :)

Really good. Nice work on the tutorial at the start it is really helpful and intuitive. Also binding restart to spacebar was really smart, as it made restarting for another go so much quicker :)

Love it! Great puzzles :) Keep up the good work!

Really cool :) Love the concept and the puzzles are good!

Amazing! Our games really have their similarities don't they ;) Took me a bit to get used to how to hit enemies but seriously addicting game! And so unique :) Could definately be taken further

Glad you enjoyed! Thanks for the feedback, I'll take it into consideration when I get round to developing it into a larger game :) 

Glad you enjoyed it :) I recently gave it a go with the controller after your recommendation and it worked like a charm. If I expand on this game I definitely will take into account controller support :) 

Could definately be made into a full game, just playing it I feel like it's a full release :)

Nice game :) Keeps my attention as you have to really focus. Can get quite difficult trying to pick orbs up without picking others up - but I'm assuming this is the point. But anyways this is very original :)

Nice game :) Keeps my attention as you have to really focus. Can get quite difficult trying to pick orbs up without picking others up - but I'm assuming this is the point. But anyways this is very original :)

Nice game! After a while there was little variation, but other than that it felt good to play :)

I appreciate the feedback, I agree, in code the spawn rate actually decreases to 0.5s as the smallest which is definitely way to fast, I don't know what I was thinking! 😂

Thanks for the feedback! I agree it can be a little difficult to regain mace momentum after killing an enemy, and that movement effect is definitely something I need to fix if I take this project further :)