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A jam submission

Ghosts and ZombiesView game page

Submitted by Mateiciudatul — 4 hours, 33 minutes before the deadline
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Ghosts and Zombies's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#13091.6162.286
Graphics#14921.6162.286
Innovation#15481.4142.000
Fun#15571.4142.000
Game Design#15711.4142.000
Overall#15771.3811.952
Theme#16420.8081.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
You are stuck in a loop and you try to exit it.

Did you write all the code and made all the assets from scratch?
No

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Comments

Submitted

Amazing game. Its really short though could be better if it was a little longer.  Rated it! If possible do rate and play my game.

Submitted

I like the visuals, but I feel like you could've done better. The controls are a bit janky and the design is a bit off. Maybe you need to put the health bar a little lower and bigger, just to give tell that the player has one. Another thing is that the zombies firing bullets a bit too small and quick. Like, I barely can see it and am almost unsure if I dodge it or not.


I see you have potential. Keep making games and do a good work in the future.

Submitted

Liked the visuals, and the audio was pretty decent :)

Submitted

Nice work! The background looked like it needed to be rescaled. The graphics and audio could use work. Couldn’t tell what the zombies were shooting, but I’d recommend clarifying that if they’re ranged enemies and not intended to be melee ones. Decent gameplay and I really enjoyed the sword-slashing animation. Nice work, keep it up!

Submitted

I had to read the other comments to find out about the health bar in the upper right corner. This should be more prominent. Furthermore, binding attack to left shift causes on most windows machines a "sticky key" pop-up to appear. Better use a different key next time maybe? :-)

Submitted

Interesting game. A few criticisms. While playing I found the camera was too high so when I jumped I couldn't see below me which made dodging enemy fire a bit difficult. The health system could be a bit more prominent as most of the time I wasn't paying attention to my health as it was so out of the way. And lastly I wasn't quite sure what the general objective was I killed a big ghost and was put to the start. Some dialogue would help paint a better idea of the mechanics and story I think.

Other then that its got some good ideas.

Submitted

Its a decent game! Not 100% sure how it fits into the theme, but its a solid game overall and I enjoyed playing it!