Ooops I almost forgot to vote and comment, so here goes both
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Last Boy on Earth's itch.io pageResults
Ranked 29th with 7 votes
Criteria | Rank | Votes |
People's Choice Vote | #29 | 7 |
Judge feedback
Judge feedback is anonymous.
33/80
The gameplay was honestly more frustrating than I'd like with objects that were hard to pick up or hard to see, such as white flashes on white objects. The battle system was interesting, but would prove difficult for those with certain accessibility issues or lag. Some enemies have odd buffing protocols where they will buff your ally instead of the enemy. The ending would be fine if it ended, but it instead loops, repeating the ending with no solid concept of whether the game has ended or if the looping is a glitch.
The story was fairly simple and while the concept behind the story could lead to some interest, there was very little to pull the player into the story. There are many things left unknown. As an example, there is no real concrete reason why one party member would risk their life to help another. Instead, it feels forced as the character had just mentioned that they avoided risk, then turns around and dives into risk anyways.
The graphics just feel out of place with having 2D character sprites and a soft 3D style world. In addition, when entering the options menu from the title screen, the title image flips and exiting, there is a delay where the screen is black until the game decides to put the image back. The music was simple, though it fit reasonably well.
With the bugs, such as bosses walking around after being defeated, there is much that is distracting from the game. Even without those bugs, the game lacked a strong impact to really make it shine.
Team Members
Jacob Mann - DrassRay, Corban Wood, Lauren Atwood
Engine
RPG Maker MV
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