Ideas List:
1. Add the option to rotate the walls when you connecting them or turns and ladders to the opposite side.
2. Add a third of a wall to complete the wall more nicely.
Nice game JNI
Village Objects Ideas
Boulder larger than the regular rocks (Gray almost every biome, Sandstone desert, Mossy conifer forest)
Sawmill
Ladder Wood
Ladder Metal
Well
Windmill
Church
Larger house (Both stone and logs, Maybe even a planks one)
Planks cabin (Planks buildings the rectangle shape of cutted wood nailed together to a bigger shape of cabin or a house)
Barrel
Field (No crops only the soil)
Seeds field (The same as wheat field, but smaller crops and they green)
Train (Engine, passengers seats, animals car)
Fence (Logs, stone, planks)
Gate (Logs, stone, planks)
3x Fence (Logs, stone, planks. Three times bigger than regular piece of fence)
Blacksmith
Stone bridge (Small, Medium, Large. Like an arch)
Logs bridge (Small, Medium, Large. 4 Logs tied together horizontal)
Right side sign
Empty waggon
Hay waggon
Hay
Rice bed
Wrecked waggon, also a wrecked train car.
Apple tree
Unnecessary Village Object Ideas
Wooden boat (Can't sail in it)
Orange tree
Cherry tree
Hazelnut tree
Date tree (It's a palm tree, Or just creating any other palm tree)
Rose bush
Flower bush
Berry bush
Sunflower
Barn
Watermelon waggon
Flowers waggon
Pumpkin waggon
Cabbage waggon
Donkey (I know donkey is not an object but i have to include it in this list)
Cow (I know cow is not an object but i have to include it in this list)
Chicken (I know chicken is not an object but i have to include it in this list)
Sheep (I know sheep is not an object but i have to include it in this list)
Tomato garden
Eggplant garden
Chickencoop
Cowshed
Shed
Some From AW2
Fighting without a weapon (Punching)
Wolf
Camel
Spawner (But this time you can to destroy it)
Campfire
Torch
Ocean biome
Pirates and battle ships
Other Random Ideas
A wreck objects of all tanks/vehicles that exists in the game and going to be added in the future, Also WWII & WWI & Modern airplanes jets ect.
Jungle biome
Tent both ancient and the modern military, maybe even an apocalypse survivor tent.
Cave to stone age era
Metal modern fence with wire on the top
WWI french sword (In the very beginning of the war the French army used classic swords, check in the internet for picture)
Wild West era (I understand if will be ignored)
Civilian modern chest armor
Ancient Rome warrior helmet (Maybe even an Ancient Rome era but also i understand if the eras will be ignored)
Can defend with a shield while moving, (Not on a horse, Probably a bug or it's just not in-game feature)
Hope this will help to improve the object tab and some other tabs
An ammo crate object can be functional too
And i found a bug the guard towers are undestroyable
Also custom units not works properly when you killing them they are still alive and can harm you or any other unit until all of their limbs and the head cut off and then they can no longer harm you or any other unit
1.Add tanks as object
2.Add tactical shotgun
3.Add weapon switch animations
4.Add bow draw animation
5.Add BETTER (Like pull the trigger,pull weapon barrel and etc.)gun animations
6.Add crouch and prone
7.Change MG249 in WW2 tanks with MG42
8.Add flash hider attachment
9.Add Unit models(In-game and custom)
10.Add Apache helicopter
11.Add WW2 Ship
12.Add WW2 cargo plane armed with AA-guns,Bomb slot and Cargo slot.You can drop bullet box for give bullets to AI
13.Add Spells
I think only siege units should be able to destroy walls. And melee units should be able to climb ladders so they do not destroy a whole wall to kill a archer. It is really anoying when you make a army to attack a castle and all of your units die because they try to kill units on walls. Melee units should be able to destroy gates and focus on them more.
God I wish I lived in America or England the turkish currency is so low that with one dollar you can buy 5 bottles of water in turkey so if something is 4 dollars in turkey its 16 liras (turkish currency) but anyways I hope you that you will be very succesful old friend
ps: I will still try to give you new ideas as far as I can try (from people that can have the game)
your ideaman
yusufcuk6
JNI, as what I've observed from the game's units, they're.. dumb for instance, they just follow an enemy in a certain location and shoot at it. I'd suggest you the following (please read every sentence so you would understand):
First: Sensitivity
The units are so sensitive when it comes to enemies, example: An enemy is inside an area where no one can possibly see (in the point of view of the units) then the units are destroying the building without even sensing the enemy; the units should only kill enemies only when they see or hear them shooting. And another thing, the units are insensitive, example: I shot an enemy while another enemy is facing it then the ally of the killed enemy is still standing still not even panicking or making an alarm to give alert to his fellow soldiers. And lastly, they're insensitive even they're getting shot or their post is getting shot.
Second: Clearing the Path before Shooting
When a ranged unit is placed inside a building and an enemy is outside of it, make it look for a clear path to shoot at the enemy not just shooting the interior of the building then destroys it just to kill the enemy. Or make the ranged enemy go inside the building to kill the unit.
Third: Taking Cover and Protecting Themselves
Ranged units aren't taking cover; they're out in the field while in a gunfight but there are lots of covering places around them but they aren't taking cover specially when they're in a forest. And if they "think" that there is only one enemy alive (they only think that it is true) and they are many, they can go to the field because they would think they're safe.
Fourth: Being Concerned with Their Fellow Teammates
They're too insensitive to their teammates, they don't care whether their teammates are dead or not and like the Second one, they don't care what they hit like the obstacle, and sometimes they kill their own teammates because they're in front you should make them avoid shooting through allies and obstacles except when they have low accuracy. And please make them heal their teammates when they have medkits or first aid kits.
My suggestions are only here and it is not for me, it is for your game and for your players. I hope you understand everything I said. Thank you
Hey Wrenchzzz,
I do agree with most of the things you suggested.
The thing I'm waiting for is the next engine version, which is planned to be released in april. There will be some changes to navmesh navigation and other things that will hopefully give the developers a bit more control about what will happen. I that new system doesn't work, I will write my own solution, but for now, implementing some of those behaviours would just kill the engine, because raycasts at runtime are quite expensive.
Just imagine every unit has to "shoot" a ray at their target to make sure that nothing is between the unit and it's target. I would end up having like 50 to 100 raycast (worst case 100 in one frame). However there will be changes to raycast in the next engine version, too, so that the AI can be improved.
Next update will be all about vehicles and air vehicles, but after that, the new engine version should be stable and I can start working on the AI behaviour.
hey remember me? you probably don't, but I had a ton of ideas for AW2 that you put in. and im back for another round of ideas!
1. units really need to be able to shoot while parachuting and going down the rope because sometimes they get massacred before they touch the ground.
2. motorcycles and motorcycles with side cars would be cool. jeeps as well.
3.battleships and maybe even submarines.
4.more types of artillery. such as World War mortars, regular artillery guns, and maybe anti-tank guns.
5.animals like cows,chickens,goats,basically any kind of farm animals.
6. attack choppers,attack planes.
7. an option for the planes to drop bombs instead of people,or maybe be able to do both.
8. AA guns such as FLAK 88s,Bofors, Wirbelwinds, those kinda things.
9.crates with ammo and crates with health.people always seem to run out of ammo real quick. maybe even allow planes to drop the crates.
10. more rocket launchers such as the Stinger to take down air units and a Panzerschreck to destroy tanks.
that's all for now. hope you add some of them :D
Hi love the game and the evolution of the different games ancient warfare 3 is my favourite.
I would love if you offer more options for the siege mode.
Choosing what the objective of the invaders and the defenders.
example you can choose what the defenders focus on specifically such as the enemy infantry or their siege weapons like you have with the planes.
Example for the defenders ie pillage and burn or capture.
I would love to see more options for buildings depending on the different time period so you can build a really cool city and then you have to defend it.
But most importantly I would like if you can choose what the enemy is able to destroy if its everything or just other soldiers this would make it soo that the only way you could have a siege is if you used siege weapons which would make it more immersive.
Lastly I would love to see more siege weapons and equipments even if its just a ladder for the infantry, plus broader city walls allowing for more dynamic fighting and stairs. Just some notes hope it finds you well.
Another thing that would be nice if when you use the battering ram it doesn't destroy the entire structure of a gate. It would be nice if you have the option to destroy an entire structure when you use a catapult but when its a battering ram it would be nice if it just destroyed the gate and thus the objective would be to clear a battlement not destroy it.