You have a great idea for the game or would like to see something in the game? Post it here and it might be added to the game.
Bugs can be posted here, too.
It´s already planned to make Vehicles but we will make it in a later update.
It's not sure that air units will be added. There will be a vehicles in later updates.
you maybe could add hot air balloons it will fit the game better
you maybe could add hot air balloons it will fit the game better
That's a good idea!
You should put in warships and the USS forrestall from vietnam also put in a vietnam category, i want this because the forrestall was named after my uncle he was a commander or general or somthing like that in the navy this would mean alot to me plzzz do this!!!!
You will be able to choose another time of day. That will change the colors. But the colors aren't as bright than in AW2
Siege weapons will be in the first release. And I'm trying to finish the new castle building system, too.
you can delete something by clicking on them or draggings the box on them. with nothing equipped.
press "delete" to get rid of the unit that you have equiped
Thanks for your ideas! I'm sure some of them will be added to the game. 2, 3, 5 are already in game.
Thank you for sharing your ideas! I think most of your ideas will be added to the game in future updates. I don't know if it's ok to add terrorists, because it's a difficult topic. But idea itself is interesting.
you can adjust the terrain to make the trenches and stuff
You should start to learn a programming language first. After that you should learn the engine you want to use and how to create the art for your game. You can learn all of this in the internet or in books.
If you buy the game you won't get a key, it will be added to your account. If you get a key, it is a link which will link the game to your account
that is taking totally accurate battle simulators idea
Hi giantboss10, I hope you have learned your lesson and try to keep calm in the forum.
The idea is good, but I habe to think about it, because tabs.
Thank you for sharing all those great ideas. Most of them will be implemented in future updates.
croc wait until JNI adds ww1 tanks and ww2 tanks then it will be even more awesome
Yes, the problem is that they are very large units. Too large for the navigation system. I will try to fix that in the next update.
Awesome! Figured I'd mention it :) Still super stoked on em! Will we be able to drive them in the future?
Oh, the word I wanted to write is explode.
There are some problems with the pathfinding height and movement which will finally be fixed in the next update.
Thank you for your report. I will check that tomorrow and release a hotfix
I tried to play conquest, but all was working fine. Could you please describe how that happened and how you have set up the battle.
i cant get the full game on itch.io but steam is free
I see units only move and dont attack to red units.When I take flag,I killed blue units to try what happens.They respawned in flag.They did not move
+JNI+ conquest bug still remains.Just try play conquest on custom battle editor.
btw how do you deselect units in the "control unit mode" in spectate?
Just press the escape button to cancel the unit placement.
There will be campaigns which will be added with level bundles.
What kind tactics do you mean? Do you want to give instructions to the AI, like first you have to move there, then you move to that point?
I can't just update the names. The names are fictional because the weapons are licensed and I'm not allowed to use their names...
There will be more medieval and gunpowder units, some have to be recreated and some of them can be used again.
I can add cloths to the player(like the armor).
Custom guns, armor and more will be added after the steam release. I want to implement the steam workshop to do that kind of things.
By tactics i mean you can do formations and as you said move here then move here and yeah that's it.
and for the weapons there will be no problem i will try to learn the names.
and that;s it thanks very much for replaying.
At the moment that's not possible. Maybe I will add that functionality later, after the game is nearly finished, because at the moment it can happen that old save files won't work with a new version.
Thanks for reporting the problem, I will fix it asap
Thanks for sharing your ideas! You can rotate a wall while connecting if you press q or e.
That's on the todo list, but it's delayed, because maybe I will add this mode with multiplayer functionality.
Download The Demo or The full game
Thanks for reporting that bug. I will fix in in the next update.
I found another bug: If their are too many patrol units more then 2 in a battle, The game will be unable to load the battle and to be playable.
Are you sure that you are using the latest update? Because I have fixed that bug 2-3 version ago and I could replicate the bug.
Update 7 version 9 from the 64bit
And I redownload the game and the bug is still exists.
By the way the game is not crashing, What happening is the game not loading the battle and stuck on a random percent less then 50%
Could you send me the output_log.txt, which is lpcated in the Ancient Warfare 3 Data directory please.
I will add both of your suggestions in the next update.
Edit: Zombies can't be added to spawners at the moment, because they are attacking all kind of buildings. They would just destroy their own spawner
That's a very good idea. I will think about a solution to improve the unit decisions.
You have to download the right version. There are 8 versions to download. 4 demos, which have "demo" in their name and 4 full versions. If you download the right one, you have the full version.
There will be more content for future and different timelines, but first I need to update some mechanical things.
You might want to say it on a discussion on steam
I will update the Ai, but it will take some time, because the there are new engine technologies on the way in early 2018, which will offer new possibilities for the AI development
This feature is already available. There is a button in the upper toolbar of the spectate mode
Thank you for reporting that problem, but I can't replicate it.
Could you send me the battle file please?
I do agree with most of the things you suggested.
The thing I'm waiting for is the next engine version, which is planned to be released in april. There will be some changes to navmesh navigation and other things that will hopefully give the developers a bit more control about what will happen. I that new system doesn't work, I will write my own solution, but for now, implementing some of those behaviours would just kill the engine, because raycasts at runtime are quite expensive.
Just imagine every unit has to "shoot" a ray at their target to make sure that nothing is between the unit and it's target. I would end up having like 50 to 100 raycast (worst case 100 in one frame). However there will be changes to raycast in the next engine version, too, so that the AI can be improved.
Next update will be all about vehicles and air vehicles, but after that, the new engine version should be stable and I can start working on the AI behaviour.
Yes there is a button that look like a pile with a leaf on it that's edit terrain in custom battle