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(+1)

I think only siege units should be able to destroy walls. And melee units should be able to climb ladders so they do not destroy a whole wall to kill a archer. It is really anoying when you make a army to attack a castle and all of your units die because they try to kill units on walls. Melee units should be able to destroy gates and focus on them more.

Great idea

(+1)

That's a very good idea. I will think about a solution to improve the unit decisions.