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A jam submission

Repeat After Me.View game page

Call for your friends, for you are stronger together.
Submitted by farandhigh, OddKey — 14 hours, 19 minutes before the deadline
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Repeat After Me.'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#524.2814.281
Theme#564.1884.188
Innovation#1003.8133.813
Overall#2403.5633.563
Audio#5773.0003.000
Game Design#6703.1253.125
Fun#7842.9692.969

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Pink can only defeat the monsters through relying on her friends' words. If she relies on one friend too much, she loses their support. She has to rely on all of them.

Did you write all the code yourself and made all the assets from scratch?
Yes! The only thing we didn't make is the music because we don't have musical knowledge. But I (Fahrenheit) wrote all of the code, and Oddkey drew all of the art!

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

I love the positive messages this game gives and the art is so cute! While the gameplay is a little repetitive and slow, I appreciate the amount of effort you all put into this very positive game!

Developer

Thank you for your feedback!! We're currently working on complexifying and bettering the gameplay for a future update :3

Submitted(+2)

I really like the message of this game! The art is very cute, and I liked how the different friends had their own personalities. The gameplay itself got a bit repetitive after a while, it would be nice if there was some sort of strategy in deciding which friend to call on or which 'attack' to use. But I understand there is only so much you can do within a week. Overal its a good game :).

Developer

Thank you !! I'm glad you took the time to discover their personnalities :D

We'll make the next version more gameplay-rich, promise.

Submitted(+1)

Hi. 

I like the setup for this game and the fact that the attacks were based on feelings and awareness of them. I got a "Steven Universe" kind of feeling playing your game.

The core mechanic got a little bit repetitive over time. I feel like a little bit of randomness would have been helpful to feel that the game was a bit more organic. Like, the battle was too predictable for me (ignoring the dialog). It would have been good that sometimes the player got more or less hurt depending on what the creature said. Same case on the other direction.

So yeah. Great game overall, and I hope my feedback can help you in any way. Take Care n.n

Developer(+1)

That's great feedback, thank you <3 we know about how lacking the gameplay is, sadly we had to make a lot of compromises to get it working in time for the jam. Think of it as a first draft :D I hope you stay tuned for next versions !!

Submitted

Of course, I see it as a draft. My game is full of flaws, but I love it anyway. I got it done in time and it is playable (not in the browser but, whatever). What else can I ask for?! haha

Submitted(+1)

Very fun game, with an interesting mechanic.

I don’t know if it is intended or a bug, but the health bars of both opponents did not seem to go down until I pressed quit, it would be nice to have some more feedback during the game.

I am curious how you created the art, did you draw it by hand and then scan it?

Developer

Thank you for taking the time to write a review! 

What you describe might be a bug  but it might also be the fact that the health bar decrease very slowly in general, so if you stopped playing after just a few rounds it might have looked like they were still full... Did they went down when you pressed quit, though?

For the art, yes that's exactly what I did, haha!

Submitted(+1)

Nice motivation game, I guess because you read both good and bad comments in the end haha, but magical girls win so it is a good message !!!

The art style is sweet, the enemy looks like ice cream to me to be honest, like strawberry and red fruits ;)

- Maybe the attack should matter more, it takes a long time to reduce the life of the enemy.

- I would have like also that our sentence are answers to the bad one and not the opposite, it leaves a bad note. But again, I guess it makes sense since the last attack (if you win) does not take a bad reply. So I would see maybe attack, that are said first, and defense that are said second. Maybe.

Oh and I tried the two challenges... Could not fight without calling someone, and Yellow stopped talking to me :'( (someone bellow said Blue does the same)


Nice little start! Good job.

Developer(+1)

Thank you so much for your review!! It has interesting points that we'll keep in mind for the improved version of the game ^^

We have plans for more diversity in the fight system, so it should need more strategy in the future and hopefully won't feel so long.

I'm super happy you took the time to try the special things :D so yeah, the point of the game is that you can't win without your friends, but if you don't call them for too long a new monster appears (it's loneliness, each monster has a theme^^). And every friend will stop answering at some point, if you only rely on them (except Orange because she's the mentor, but she won't stop loneliness from appearing, at least in the updated version) because you need more than one friend to help you!

Thank you again ^^

Submitted(+1)

I see there are some details I did not catch, like the appearance of a new monster haha

It is good to have ideas for improvement, first step to get an amazing game ;)

Submitted(+1)

I really like the theme and the art :) It's more of a story than a game but I like that blue stopped talking to me after I called it few times in a row :D

Developer

Thank you !! Yes you can't just rely on only one friend to win ;)

Submitted(+1)

Nice concept, strong message, and brilliant graphical style. It's very nicely put together! Admittedly, considering there aren't that many (visible) game mechanics, it does feel verrrry repetitive but, with that aside, it's a very solid submission! :D

Developer(+1)

Thank you for your review!! We have more plans for the gameplay after the jam, there's things we didn't have time to develop ^^ It should need a bit more strategy in the future, hehe.

Submitted(+2)

I love the hand drawn art style! It really shows that you put some love into this game :)

Developer

Thank you ! We did :D 

Viewing comments 28 to 21 of 28 · Next page · Last page