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A jam submission

Boris' Big DayView game page

Help Boris with his performance by avoiding foul notes and throwing encouraging words his way!
Submitted by ThatsItSirYoureLeaving — 10 hours, 9 minutes before the deadline
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Boris' Big Day's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#94.3484.348
Game Design#1003.8703.870
Fun#1253.7833.783
Overall#1313.7213.721
Innovation#1573.6963.696
Graphics#2453.8043.804
Theme#9822.8262.826

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You have to help Boris succeed with his piano performance by collecting green notes and encouraging him with kind words, while also avoiding foul notes that negatively affect his performance! Only through teamwork and friendship can you succeed! :)

Did you write all the code yourself and made all the assets from scratch?
All assets are made by me, including sound and sprites.

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+1)

Poure Boris, His perfomanse was a failure :D
Fun game, Boris can play better than I :)

Submitted(+1)

Scary character) But nice take on piano roll game! It is actually hard to play I should say.

Submitted(+1)

Very good game! Soundtrack is one of the best in this jam! Art and font is good, some pixels are misplaced, but you barely notice it. Fits the theme, and it is very fun. Tutorial is not big fat wall of text, so I (and most other people) didn't had a problem understanding the game. It is nice that you have random spawning system and notes aren't the same speed. Green notes aren't too common and too rare. Movement feels very responsive and player isn't slopping like a fish all around.

Submitted(+1)

Because of the thumbnail, I thought that the game is gonna be kinda creepy, but nice Boris' perfomance caught me. Interesting game idea and music! Loved it, bro!

Well done <3

Submitted(+1)

Fun and challenging game!




Visuals were great and worked well during gameplay. As someone who is colorblind your shades of red and green worked great for me. Boris looks great!

Big props to the sound and music! Kept me going and excited to try and finish the game. As another user mentioned, having some indication of progression would be nice, as I also thought it was an infinite game.

Gameplay was pretty solid. I love this balancing act of keeping the audience happy while also retrieving words of encouragement to keep the ever-increasing stress levels down. Without having the two, I think the game wouldn't have been as challenging (and depending who the player is, not as fun).

I did find myself getting close to the words of encouragement and hitting spacebar, but not registering the hit. Of course, I may not have been close enough to it. Is there a reason for needing to hit spacebar to get the words of encouragement? Was this to add variety to the gameplay?

I did wish player movement was slightly faster compared to the notes. Seeing a green note pass me and trying to chase it upward proved to be hopeless. It looks like this is something you noticed as well based on other comments, and I think it's definitely worth trying to tweak.

Overall great job!

If you happen to have someone to play a local co-op with, check out my game for an asymmetric gameplay experience.
Developer

I'm glad you liked it! :)

The reasons I chose to make the player have to hit spacebar to collect the wordboxes are twofold:

  • As you said, it brings a bit of variety to the gameplay apart from movement
  • It's an active action (namely speaking), and I wanted to represent that with a separate button press

If the collection is not getting detected it might be a collider issue, I'll look into it. In the meantime, though, I can tell you that the game checks for the spacebar being held down, not for it being pressed. So you could theoretically play the entire game with the spacebar held down, or more realistically, hold it down a bit before you reach the wordbox. That might help. :)

As you say, player speed could use a boost and a progress bar would be nice. It's in my list of planned fixes. 

Thanks for playing and thanks for the feedback!

Submitted
Deleted 3 years ago
Developer(+1)

Forgot to put a hint in during the opening dialogue as to what to do when first gaining control of the player. I'll definitely try making the intro more clear after the ratings are over, but until then all people can really do is trial and error. I value any feedback I can get, though! 

Also, the context for how it fits the theme can be seen in the intro dialogue or summarized in the description of the game. Thanks for playing!

Submitted(+1)

Very cool game! I lost my first few times, but quickly got the hang of it!  My only suggestion would be a bar that shows the overall song progress, because towards the end of the song, I was nervous that it was an infinite game.

Developer(+1)

Good idea, should be easily implemented. I'll look into it when ratings are over! Thanks for playing! :)

Submitted(+1)

Very interesting game! A bit spooky but also kinda cute? lmfao I really liked giving words of encouragement to Boris

Submitted(+1)

I love Boris! :)

Submitted(+1)

Sorry, i didnt really enjoy this game because of its difficulty and got annoyed. Otherways, well polished, with great graphics and idea!

It would be nice if you could rate my game too :)

Developer

I'm sorry to hear that. I've had a lot of people saying it's difficult, but when you're the one making the game you eventually know it like the back of your hand which makes play testing really hard. I have a lot of things I want to fix after the ratings are over and I can edit again, and implementing difficulty modes might be something I could see to. I'm glad you liked the concept though. Thanks for the feedback! :)

Submitted(+1)

Really nice concept! The only idea id have to improve it was, if the hands would move to where the notes are spawned/played, but that might be hard to achieve without looking weird.

It was a fun play, great job!

Developer

The hands are currently running on static animations that just loop over and over again. Since the notes are randomized and are spawned pretty fast it would probably make the hands really janky if I pulled them towards where the notes appear. I was however originally planning on integrating a midi system where the notes being player are the actual notes being played in the song. It made it a bit too easy, but I might be able to do something with it in the future that could possibly support your idea of moving the hands appropriately.

In any case, thanks for playing and I'm glad you liked it! :)

Viewing comments 31 to 21 of 31 · Next page · Last page