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VoltKnight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #6 | 4.059 | 4.059 |
| Presentation | #6 | 4.275 | 4.275 |
| Enjoyment | #8 | 4.078 | 4.078 |
| Use of the Limitation | #10 | 4.255 | 4.255 |
| Concept | #33 | 3.627 | 3.627 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me - Cakestorm
Software used
Unity / C#
Use of the limitation
There are only 5 colours on screen at any given time (I think)
Cookies eaten
At least 16KB
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Comments
WOW Man! I love this, this could be something, I been playing it nearly an hour! Beautiful game all around. Great job!
Nicely done! Artwork is polished. The animations are a bit glitchy. The power-ups are an interesting mechanic, but they levels don't seem to be designed to fit the power-ups. If I had one criticism, it would be to improve the level design. The mechanics are all there. Great work!
Very fun and polish game. The music and art style is fantastic, really drove in time haha.
I really like how you presented the power ups thought the level, letting the player try them out one a time to understand what they do.
Congrats for a great creation and finishing the Jam
This was fantastic - great polish! I loved the mechanics, the art, the music and the feels.
Usually I do not like punishing games, but I feel like this one could have been a bit more punishing. Save points would have been perfect.
Regardless, amazing. Nice job!
Amazing submission! It had a super polished feel to it with the graphics, animations, and sound effects. I enjoyed moving through the map, but the attack range felt a little short with no power-ups for it. Nice touch with the slightly varying sound effects to reduce repetition!
Enjoyable game and interesting progression! Made it in 192 seconds with 11 kills if I remember correctly.
really great entry! song, art, i really liked the zoom mechanics, the use of power for the jump add more to the jame title! continue like this! (gime more level :D!)
You've captured a great feel in this game. Clear design, enjoyable gameplay and a killer soundtrack! VERY GOOD!
Very enjoyable game! It's definitely a bit short for a metroidvania, but for a jam game it feels just right. I love the art, you manage to add a lot of variety to the level design with some plants and clutter. My main criticism is that the enemies are passive, so combat is not really a challenge.
More of the level to explore was definitely one of the things I wanted to add, since the game right now feels more like a single level than a metroidvania, and more interesting enemies is another good idea too - thanks for the feedback!
WOW! very nice game. To be honest. The original idea for my game was to make a metroidvania where you lose your skills during gameplay instead of a turn-based RPG. I gave up the idea. It would be way too complex for a game jam this size. If I had done it, my game would be like the opposite of yours, and also a puzzle game haha.
Again nice job!
Huh, that's interesting, since one thing I though of implementing was power-downs, that reduced your jump height, speed, etc. It would make for an interesting concept, too. And thanks for the kind words!
Great use of colors. Also the menu animations etc. are amazing. Feels super juicy.
One perhaps counter-intuitive thing was that the lightning powerup made the the knight go faster, while I expected the zap to get bigger. idk. perhasps just my expectation.
The animation of the zap is also really cool.
I think the hitbox for spike detection is perhaps a bit large. It felt a bit unfair sometimes in the falling part with the coins.
Liked the sound effects and music as well.
Otherwise great job! :)
Yeah, I was originally planning for an attack powerup, but I didn't have the time to make a new animation and didn't want to just increase the size of the old one, so I ended up just making a speed one instead. And thank you for your suggestions!
Super clean game. That's the best way of summarizing it. Simple powerups. Simple movement. I really liked the zoom-out powerup. It felt kind of original and made a big difference. Great job!