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oyianakis

24
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A member registered Dec 15, 2019 · View creator page →

Creator of

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Thanks for the feedback :D

Although this is seemingly incomplete its always cool to see a tokusatsu homage. Nice art and music

You've captured a great feel in this game. Clear design, enjoyable gameplay and a killer soundtrack! VERY GOOD! 

I thought the skull was my enemy, turns out they had my back! I think you've done a really good job of giving the player the information that they need. Movement speed is a tad sluggish but I don't think its too detrimental. Really good job!

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This was quite fun! I like the vibe that this music and character produce, its rather quirky. The color combo was a bit too stark for me and there was too much visual noise in the patterns on the ground. Adding some clarity on the weapon cool down would also be good. Solid work!

Neat game, my favorite was the bit about water ninja : This is super nit-picky but the pixels scale was not uniform, the UI was smaller, if you make your pixel scale consistent it'll be a cut above. Well done!

A meditative experience for sure! Great soundtrack and aesthetic. Pretty light on "game" elements - adding collectibles could go a long way.

Gosh darn it - I'm a sucker for anthropomorphized handhelds! I quite like the design and  animations on your character. I think there could be a better balance of  the theme and gameplay, like what takes energy and what gives energy, check out Chibi-robo Park Patrol :P Good job!

 

Great little mechanic! Cute character, clear visuals, lovely music sound design. Enemies can totally wreck your house if you're unlucky, things can definitely be refined but overall good job!

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Whoa! Thanks for checking it out!

Superb entry absolutely love the mix of genres for this! The grungy aesthetic and clear character designs are really effective and its just incredibly fun. The core is really solid so there is lots of potential here for expansion on the gameplay. Very well done!

Thanks so much for doing what you do! Was super fun watchin you play through!

Lovely GB aesthetic, I really like the setting, the music and sound effects. I think the movement speed is a tad fast and the jump is a tad short, otherwise a solid entry!

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This is an absolutely magical experience - good job! The palette and designs are so good they are almost edible, the music is nimble and calm and the story is quite funny indeed, quite profound too :P 
 

Your praise is greatly appreciated!

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Thanks for the feedback! We'll definitely be fine tuning them janky movement controls!

Absolutely loved this game! Color palette is effective, designs are adorable, music is whimsical and the mechanic is rather clever indeed! I'm satisfied, well done to you!! You deserve many cookies!

This is a great concept, steady difficulty curve, fun little  puzzles!! Really well done!
Unfortunately the music is a rough, a little too fast and sharp for my liking but visual and mechanical design are tops-blooby!

I like that this as a homage to early beat-em-ups, the feeling is captured well in the pixel art and the track is rad! 
The auto-block is a bit confusing, I like the attacks being rapid but its much slower when fighting an enemy. The chosen colors are all very saturated,  the clarity of the graphics would benefit from lights and darks with the darks mainly for background elements and the lights for the player and enemies to focus the eye. 
Also good job on your presentation of a complete game!

Nice to see some LÖVE :P I liked the vibe you were going for.
An indicator of what I can interact with when I'm close enough might be good.  Perhaps increase movement speed or add a sprint.

The gameplay is awesome!! Better indication of getting hit would be great, more gradual difficulty curve. I think this has lots of potential. Reminded me a bit of Geometry Wars :P

WHY NO GAME?

This has the makings of a highly addictive casual game. I think it could help build up to the full 4 colors, just starting with 2 to ease the player in. Very well done!