The first guy defeated me every time. I tried button mashing as fast as I could, even got to the heart once. Maybe scale the difficulty back at the start of the game. Other than that the colors worked great together and the game itself if a fun idea. Would love to see what more you can do with this as a full game.
Play game
Punch-Em-Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #44 | 3.400 | 3.400 |
Overall | #95 | 2.900 | 2.900 |
Concept | #100 | 2.800 | 2.800 |
Use of the Limitation | #108 | 3.100 | 3.100 |
Enjoyment | #121 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
OrphicNinja
Software used
Unity, Adobe Photoshop, Aseprite, Bfxr
Use of the limitation
The colour theme only uses 5 colours.
Cookies eaten
4
Comments
Weird, the enemies should start of doing less damage for all three moves but they do randomly choose between the attacks and could have picked headbutt each time which does the most damage. I was planning on adding a damage number indicator to come up whenever a hit is landed to show how much the attack does. Thank you for trying out, will continue to update the game!
Fun game! I get the feeling there is supposed to be a strategy, but along with most beat-em-ups, I got through by button smashing. Nice job, good feels!
I don't quite understand how the theme has been implemented.
a part of that, nice use of the palette and cool music
Most of my experience comes from making simple one button hyper casual games that usually only use UI so that part was easy. However this was my first game that had more control over the character and animations aha. I'm still getting used to writing code to get it all working together. Thank you for playing and the feedback! :D
I like that this as a homage to early beat-em-ups, the feeling is captured well in the pixel art and the track is rad!
The auto-block is a bit confusing, I like the attacks being rapid but its much slower when fighting an enemy. The chosen colors are all very saturated, the clarity of the graphics would benefit from lights and darks with the darks mainly for background elements and the lights for the player and enemies to focus the eye.
Also good job on your presentation of a complete game!
Leave a comment
Log in with itch.io to leave a comment.