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Danger Charge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #116 | 2.372 | 3.750 |
Concept | #118 | 2.530 | 4.000 |
Presentation | #126 | 2.214 | 3.500 |
Overall | #130 | 2.293 | 3.625 |
Use of the Limitation | #153 | 2.055 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Bernartik: https://twitter.com/TrueBRTK
Software used
Godot as the game Engine, Aseprite as the sprite-making tool, BeepBox for the music, Bfxr for the sound effects.
Use of the limitation
Color coding different things, such as enemies and hazards being orange, and the player and their objective being green
Cookies eaten
none :(
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Comments
Tough, but really great mechanics! Good job leading the mechanics in. Good work!
This is actually a really original little puzzle game. It took me a little while to wrap my head around the central conceit: you "charge" enemies to make them attack you (either by ramming you or by shooting you), and you use those attacks to clear your obstacles. And the number of levels (10) is impressive for a jam game.
I enjoyed this a lot, but it was a bit too hard for me. Good reflexes are needed to dodge the enemies and their bullets.
Thematically, I'm not certain what is going on here. It is difficult to read the sprites, and there is not really any animation. I would also have added just a bit more information on the HELP screen to help players get started.
This is a great concept, steady difficulty curve, fun little puzzles!! Really well done!
Unfortunately the music is a rough, a little too fast and sharp for my liking but visual and mechanical design are tops-blooby!