The particle effects and UI were nice, and I felt like I was in the arcade! I think the ball speed wasn't resetting after death for me, and it became extremely fast later on even at the start. Regardless, nice job with the game!
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Fun shooter! I liked all the different guns and moving around felt nice. The green and brown for the title screen made it a little hard for me to read the instructions, and more contrast might make the text more readable. Nice graphics and pacing!
Thanks for playing! There's a power modifier at certain breakpoints based on how much energy you use to charge, so spamming attack was supposed to be the least energy efficient. Playing through it again, it seems like the differences in damage were not big enough.
I could definitely improve it so that the changes in damage are more distinguishable. Maybe also provide different visual or audio effects to signal to the player that charging up a punch is the way to go.
Thank you, I appreciate the feedback!
The concept was pretty interesting, and I liked the sound effects! The amount of XP to level down felt kind of high for me, but it was still fun to figure out the weaknesses and immunities of the enemies. It might be cool to have a random enemy be unable to fight for a short time, so the player might be unable to continually repeat a strategy. Good job!
This is a beautiful game. The music and visuals were really nice. Unfortunately, the audio on the WebGL version didn't work for me and it seemed to lag sometimes, but everything was fine on the Windows version. I loved the concept where the rendering of the game changed how you were able to see the environment.
The feeling of getting a jump power-up was great! I loved jumping around obstacles and finding the coins. Backtracking was fun, and the checkpoints were well placed. Great polish with the graphics, sound, and the way the text appeared!
Amazing submission! It had a super polished feel to it with the graphics, animations, and sound effects. I enjoyed moving through the map, but the attack range felt a little short with no power-ups for it. Nice touch with the slightly varying sound effects to reduce repetition!
Great atmosphere, the sound effects spooked me! I was a little confused at the beginning though, since the player starts off facing left in darkness. It might help the player to understand the game started by facing the generators instead. Good work creating an eerie experience!
I thought that your font looked nice and really crisp! I had some trouble with the jump, since it felt fast for me and would sometimes float when falling down. Nice work with introducing the concepts of the puzzles gradually!
I liked how the timer followed the player! I felt like it gave the game more urgency and was a nice touch. The jump felt a little unnatural to me when Joe hangs in the air for the duration of the jump despite hitting a platform or wall above him. Cool game to try to beat your time!
Nice job! I enjoyed the levels and I was surprised there was an undo button, which was really nice. It actually took me a while to realize that I could play on the first level, since I thought it was a text screen but the presentation of the text within the levels was a great idea!
The dialogue and platforming were fun! The camera panning when respawning was a bit slow for the later levels which are longer, but I liked seeing how the flashlight affected the environment and the art was great!
Interesting game, I feel like this is one of those games that's easy to learn but hard to master. I liked that the gameplay was challenging but not so overwhelming, since I feel encouraged to try for a higher score.
A nice relaxing game. I was a little confused at the beginning on how to transport the power, but it became clear after I saw the wires connect. Seeing the electricity flowing through and the cities growing felt nice. Good work!
Nice work! I liked how the game looked and the field of vision. At times, I accidentally got the box stuck to the wall and had to restart all over again unfortunately, but that's probably my own fault
The palette and art are great to look at, and I like that there was a variety of enemies throughout the level. The movement speed was a little fast for me, but the controls overall felt tight and responsive. Good work, I especially liked the touch where the button to turn on the terminal appeared above it
I really enjoyed learning about the crew. Although I found myself dying from running out of battery a few times, it was still cool to piece together the narrative from multiple runs. The art and atmosphere was great!
Interesting concept and graphics! I liked trying to figure out where to place the tiles and what tile to pick. I enjoyed the music too, but I think it cuts off after a certain point or doesn't loop.
This was amazing. The graphics, environments, camera shots, and even how the text appeared was great to see. The ambient music helped place me inside the game and the narration was a nice touch
Nice application of the theme! I thought the jump power mechanic was interesting. I wish there was a way to adjust the jump power without having to open the menu to break up the gameplay. Good job, those fake platforms got me
The intros were pretty cool with how the character and their environment pop into the screen! I think some additional description for the controls and the element combinations might help get the player into the game faster. It was an interesting concept with having to manage the board and combine the elements
The slow down mechanic was cool, and the transition from normal speed to slow felt nice and not jarring. It'd be cool to see a slow down bar or limited amount of slow down, which might add some more strategy to the game. Good work, it was satisfying to slow down and adjust the car to barely dodge things!