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A jam submission

There Will Be ResistanceView game page

Submitted by Danielfib (@danielfibe), lams3 — 19 minutes, 56 seconds before the deadline
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There Will Be Resistance's itch.io page

Results

CriteriaRankScore*Raw Score
Bug Free#84.0004.000
Likely to Release#113.8003.800
Overall#133.6003.600
Interesting Gameplay / Fun#133.2003.200
Aesthetic (Art & Audio)#153.4003.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

>What was the most frustrating moment or aspect?

The bullet time moments took me out of the game. They were interesting to start with, but considering how long it takes to kill enemies, and how often bullet time was triggered, I'd usually rather be shooting and then fall back on the dash if needed.


>What was your favorite moment or aspect?

I like the camera fading out buildings, and dodging through lasers while aiming.


>Was there anything you wanted to do, but couldn't?

I wanted to make the enemies explode or otherwise visually expire instead of disappear.


>If you could change, add, or remove any 1 thing, what would it be?

I found the health system to be confusing, and thought I had more health than I actually did. For that, I would make the heads disappear when health is lost instead of shrinking.
Developer(+1)

Thank you so much for such extensive feedback!

We are working on the topics that bothered you and we think you are gonna like the final version ;)

Submitted

I liked the neon aesthetic and the trails on the bullets! The quicktime events were a bit jarring for me since it changes the camera angle drastically, but it looked cinematic. The walking speed felt a bit slow, because I wanted to explore the city. It's nice how the buildings lower/rise for the player's view

Developer

Thank you for playing and leaving feedback :)

We are improving the quick time, and we will take your feedback regarding the camera to make it more pleasant!

Submitted

Love the neon lights and the bullet time scenes! Sometimes the game feels like a walk in the part and others it's overwhelming with lots of enemies. I had to dash from a situation after what it felt like 10 quicktime events one after the other, but survived in the end, haha. Had some fun until a rotating laser cut my throat in level 3. Congrats, I'm looking forward to play the final version!

Developer

Thank you for the feedback!
We are working to improve the quick time feature, it is indeed getting in the way of the gameplay.