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It was fun moving the character around the map and playing around with wall climbs, wall jumps, and dashes. It might just be me, but the ledge grab where you pull yourself up felt a bit slow to me compared to how fast the player moves. Nice job on the movement mechanics!

(+1)

That's good feedback, thanks! I tried speeding up the animation and it does feel better. In the next version I'll also add some forward momentum to the animation so it feels like a much smoother transition if you keep running.