Very cool little maze game. Moving into a room and getting Static'ed kinda sucks. Music is right on point for the 3310, but maybe a little too much to play for long.
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Spacy Mazy 3310's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #70 | 3.826 | 3.826 |
Adherence to restrictions | #80 | 4.522 | 4.522 |
Overall | #87 | 3.880 | 3.880 |
Design | #87 | 3.783 | 3.783 |
Enjoyment | #127 | 3.391 | 3.391 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really great game :D The graphics are on point and the combination of the maze and the reaction based gameplay is a good idea. The music fits the atmosphere, but after a while it is getting a little bit annoying (bonus points for the in game music toggle option ;) ). I think the static field is hard to handle. Often it happend that I move to the next screen and instantly die because of it.
All in all good work!
I like the unique take on maze navigation, and the music added to the fast paced tension of it all. The biggest challenge was finding out what each "enemy" did, which was mostly done by trial and error, but I imagine that might have been by design. Good work!
I liked the concept and how it randomized go each time you played, I felt that the game doesn't give you enough time to preempt your movement.
Performance was a bit inconsistent for me (running Firefox on Windows) but it's a fun game with some unique puzzle elements and slick graphics that makes good use of the limitations. Feels like there's plenty of room for graphics and figuring out the puzzles since you limited it to two squares at a time.
Didn't care for the music, though, as it got old pretty quickly. Maybe some sound effects for moving and different puzzles would have worked better? Just spitballing.
Thank you for the feedback! I'm using Firefox myself, so performance problems are a little surprising, but clearly I need to do some more testing :-) You are right about the music, though; I think maybe I should have gone with sound effects, which is my fault for not having thought that through at the beginning. Useful feedback, cheers!
Good job. Fun game and quite challenging. Makes you come back to explore the world more.
I never thought I'd hate seeing static, but the day is upon us! Everything else is telegraphing its danger, but the static field is just a pocket watch. Tick, tack, tick, tack, hope you didn't press now, cause you'd die!
I think having the movement on the arrow keys can make this more difficult because the scrollbar in the browser can end up taking inputs which makes your screen move and slowly disappear. Still, good game. Wish I could get to the end but I don't have the reflexes and patience for that right now
I agree; I couldn't think of a good way of dealing with that, because it's really down to how itch embeds iframes. I did see one game in the jam owner's testing video which displayed "please focus the game window" when it lost focus, which I think is an excellent idea and one I would have implemented myself if I had thought of it! I intend to for future jam games, certainly.
No shame in not getting to the end: Spacy Mazy is deliberately really hard. The only reason this is a shame is that nobody gets to see the cool end credits :-)
Very fun I love the concept :) (but not the music :S) Thanks for the fun !!
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