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A jam submission

Lost in stormView game page

Try to find the baby lost before leaving the boat which is in the middle of storm
Submitted by Sev, nuxlight (@nuxlight) — 15 hours, 11 minutes before the deadline
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Lost in storm's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to restrictions#1963.8254.571
Polish#2312.5103.000
Overall#2322.8393.393
Enjoyment#2352.5103.000
Design#2572.5103.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The animation and art are fantastic and it's a solid idea, although the obstacle hitboxes feel quite large so sometimes I died as soon as I entered a room

Developer

Thank you for your comment! That's true somtimes chandelier falls on the sailor at the begining of the scene ^

Submitted

This game is straight up hilarious.

Developer

Tank you for your feedback :) 

Submitted

Fun little game to play through. It was an interesting take on find the missing object. 

The jumping was bit weird to get used to at first. Also, sometimes i enter a room and find the chandelier already on top of my head and was unavoidable.

I like that there are some decorations and that you can the storm outside. Good job on this.

Developer

Thank you for you're feedback! Glad you like the game :) Levels are generated automatically and sometimes the chandelier can't be avoid unfortunetly, but a lot of bottles are generated to give you life up :)

Submitted

Hooray! I found the baby!

This is a platformer, essentially: jump over things on the floor, avoid things falling from the ceiling. It took me a little while to work out how to avoid the falling chandeliers, or more importantly how to trigger them to fall without having them fall on me, and I think the collision hitboxes for the holes on the floor which kill you are quite harsh! But the game was fun enough to play -- there doesn't seem to be a consistent set of rooms to navigate around (so you can enter a room from the left but then not leave that way) which suggests that perhaps room generation is procedural and random? This isn't necessarily a problem, once you expect it; the only time it becomes an issue is where I realise that I missed a healing bottle and try to go back to get it and can't :-) So, a simple but effective game!

Developer

Congratulations ;) !!! Thank you for your feedback, glad you like it :)

We'll consider all your remarks for the next game will do :)