At first i thought the movement / attacking input method would not keep me engaged as much as it did, it was surprisingly fun and challenging. I like the concept a lot, such a neat mechanic, awesome work!
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Chroma Slayer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #6 | 4.056 | 4.056 |
Concept | #6 | 4.444 | 4.444 |
Use of the Limitation | #6 | 4.222 | 4.222 |
Enjoyment | #16 | 3.778 | 3.778 |
Presentation | #26 | 3.778 | 3.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot
Cookies eaten
None, but plenty of other junk
Comments
Wow, I didn't expect to enjoy this as much as I did. What a great little concept using colour to choose your moves! Good work, most unique concept I've come across so far. Only thing I'd suggest is those enemies chase you down pretty quickly, I was struggling to keep my distance :)
The concept is really cool, but the way movement and attacking is handled makes it seem a little unfair. Overall it's pretty good and works well with the theme.
I like the idea of the game but I didn't enjoy playing the game so much. Not so sure why. Maybe I'll come back a bit later and play it again.
Leaving that aside, I think all other aspects of the game are cool. The sprites and sfx are great and the main mechanic of the game is interesting and implemented well.
Nice work overall!
This is such a cool concept and I really liked the art style! Good job!
This game is really cool!
I really enjoyed the simple art style, specially the attack animation of the eye monster is very cute.
The concept is unique and fits the theme very well, I like that you packed a D&D like round based battle system in an action game.
I also couln't end the tutorial by pressing 'R' without restarting the game once
Great concept, movement is a tad awkward however and the end of the tutorial was insanely laggy. I think if you did a little bit more work it could be great.
I was able to skip during the lag and play the game on my first playthrough, but not the second (got stuck in the laggy part), so definitely good to deal with the bug. I just tested it now and it definitely looks like you've fixed the bug. No more extreme lag with the entire screen filled with enemies.
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