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A jam submission

Out of ReachView game page

A dating sim where you suck at dating
Submitted by Anter (@UnTercerWeonMas)
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Play supreme work of art

Out of Reach's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3654.0344.034
Fun#6523.4493.449
Overall#7603.4723.472
Originality#11873.4613.461

Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
For some people, saying what they really want to say isn't as easy. You could say it's not in their control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 50 to 41 of 50 · Next page · Last page

yaaaasss

Developer

Hey, feel free to try out the fixed version (click on my profile to find it), as the jam submission is pretty broken lol

This was a fun game i love anime so this kinda fit well for me it was really enjoyable to try my first dating sim nice job!

Really love the game arts, and music , nice Dating sim great job ! 

Submitted(+1)

Me gustó mucho la comedia del juego, cada opción que escogí tenía un comeback inesperado bien gracioso. (Morí cuando dijo "soy furro"). Además de eso, el arte está bastante bueno, tiene este aire de novela visual pero aún así es bien cute. Lo malo es que me dió un error en un punto, a no ser que sea parte del gameplay volveré a probarlo más tarde.

Como dijiste, siempre es bueno encontrarse con otros chilenos por ahí. ¡Mucha suerte!

PD: Sabía que tener una imagen de un churrasco serviría.

Developer

El crash ocurre sí o sí :(. Te notifico cuando subamos la versión arreglada si quieres!

Submitted

One of the most hilarious and dare I say, terrifying games of the jam! First date's are always intimidating, but when everything you say makes you sound like a creepy shut in, things go from awkward to hilarious (as long as you're laughing at your unwilling host). I had a lot of fun with this game! While it didn't feel like anything you did mattered in how *bad* of an ending you got, the difference in various dialogue options and absurd responses for simple prompts was well worth it! The line about liking animals being one of the best examples. Good job!

Submitted

I played through until I got to the date with the boy when this cropped up:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object oMain:

Push :: Execution Error - Variable Index [0,10] out of range [1,10] - -1.convoTree(100038,10)
at gml_Object_oMain_Draw_64
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_oMain_Draw_64 (line -1)


But up until that point, I thought this was a funny little game. You've done excellent work on the audio and visuals considering the tight time constraint. Do watch out for fitting the lines into the UI, some of them were running off the edge of the game's window.

But great work over all! Keep it up!

Developer(+1)

Yeah, all of that was a time constraint thing. We couldn't properly implement the ending so it always crashes, and by the end you're (spoiler) supposed to be dating our protagonist from the perspective of a clumsy girl. We will fix that and release a better version in a few days. Thanks for playing!

Submitted

If you think about it, it is the apotheosis of your game's core thesis: the player wants to say something but the structure of the game forces the PC to say something else, undercutting the player's sense of agency and choice. Crashing the game just when the player's choices are about to pay off is the very epitome of "Out of Control."

Though I am curious -- and you may consider this if it isn't in the game -- do the player's choices in the first half have any bearing on the story in the second half?

Submitted

Yea like the other comments said, I actually don't know who is speaking by the end there, and yea that crash is unavoidable is it? Still, I think the concept is there, and the presentation is decent.

Well, that's enough Internet for today.

Submitted

The theme it's kinda a stretch if you ask me... Aside from that i really liked the art and the various conversations you can have... Definitely Good Job!!! 👍

There is still lots of improment the game can have, and definitely thing to explore, for exaple:

  • What are the characters names??
  • Why the girl is dating the boy?? How did they met???
  • What the mom has said to the boy trough the phone??
  • They will ever talk again after this??? (probably not... 🤣)

  • Some rewind options, to let curios player (like me) to explore all the options...
  • Some fast forward/skip options, to skip text already seen
  • Some world interaction maybe??? At least some other background when they move...
  • Some different girls
  • Some text animation and sfx
Viewing comments 50 to 41 of 50 · Next page · Last page