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A jam submission

(In)sanityView game page

(GMTK Game Jam 2020) A twisting top down shooter, but mechanics change every ten seconds
Submitted by Daniel Graves (@nulled_wine), ThePatientHusky — 1 hour, 17 minutes before the deadline
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(In)sanity's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2373.7843.784
Overall#4783.6493.649
Presentation#10043.5683.568
Originality#19363.1353.135

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every ten seconds a random game modifier will occur, and eventually get out of control. Monsters, if not killed quick enough spawn quickly and can also get out of control

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page

Absolutely amazing! I really enjoyed playing this game and I just couldn't stop playing (until I had to go), so maybe a pause menu would be a good idea. Barely any bugs, and none of them actually affected gameplay too much and the graphics were really clean. Hoping to see some more amazing games from you.

Submitted

Simple presentation, EXTREMELY addictive gameplay! Lasted about 200 secs before dying to a ghost enemy. I liked that there was a "Normal" modifier that restarted everything in case it was getting too crazy. Sometimes the modifier would repeat, I'm not sure if that's a bug or if that multiplies the modifier's effect. 

I really enjoyed this one and I feel like I could play for a while. Rated!

Submitted

It’s great ! The gameplay is simple yet polished, I really had fun ! Got swarmed pretty quickly after getting inverted controls, but I regret nothing ^^ Good job !

Submitted

cool idea for this game, and good interpretation of the theme. my main criticisms would be that (1) the modifiers should be time based (for when they stop affecting you), simply because of the inbalance between various modifiers (some make the game wayy easy, and some make it really hard). (2) i would say there needs to be more going on to spice up gameplay. maybe a boss fight, enemy variety (in behaviour, not just sprite), something to give the player the feeling of a fair challenge. right now the primary challenge is if you get unlucky with the modifiers. but i think putting time limits on them would help mitigate that, and adding some other challenges would keep the game fresh. anyway, great job! this was a very well-polished submission (I especially like the tutorial, so few games have one, I know I needed one).

Submitted(+1)

Very fun game, I liked the visuals and the combat was very satisfying with the sound effects and visuals, the music was also incredible, it's amazing you made that during the jam! The game fitted the theme really well with the random changes, although some of the were a bit unfair. I don't know if you intended this but currently bullets collide with the player so inverted bullets basically means you can only attack at point blank. As well as this, the giant modifier can lead to you getting cornered by as little as two enemies since they are too close for you to hit them with your weapon. However, overall I really enjoyed playing the game and the variety of enemies and modifiers was amazing, great job!

Developer

Thanks! Yeah, I noticed the bug with the inverted bullets right after I did some build tests and I didn't have enough time to fix it, sorry bout that. All music and sfx was made by my buddy Benjamin, he does covers and now he's been working on some original compositions on youtube! I'd love it if you would show him some support: https://www.youtube.com/channel/UCl3QNya9p-BJlk3zQO2mAyA
The giant modifier was intentional but yeah I guess it was a bit unfair because some maps made it easy to get cornered. Thanks for the honest feedback!

Submitted(+1)

Neat little game with a good amount of polish! I liked the screenshake etc when you shoot or get hit. Only feedback would be that I wish there was more synergy between the different modifiers. But I think you already had a bit of that which was a lot of fun! Awesome job :D

Viewing comments 26 to 21 of 26 · Next page · Last page