I enjoyed how "out of control" this game was, overall a very fun game, however, could have done with music and sound effects to add to the experience.
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Invasive Farmer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1801 | 3.000 | 3.000 |
Fun | #2149 | 2.750 | 2.750 |
Originality | #2186 | 3.036 | 3.036 |
Presentation | #2433 | 2.857 | 2.857 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a farming simulator in which you cannot control where your plants grow.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Very fun idea, I like the silly setting a lot ;)
Yet, I think that the plant growth is a little bit too much out of control ;)
And it's really missing audio, it'll be great with some moody music in the background.
I like the flavor a lot! I played your game on stream! If you want to see your game played with live feedback, you can find the VOD and watch from this sheet: http://bit.ly/bean-stream
Will I see you the next cool math game jam? ;)
~Love, overstimulated dev
Thanks for playing.
I watched the stream and it's incredibly helpful to see someone else playing the game. Definitely things like button placement, being clear that you can hire new farmers, and clarity about seed planting are all things that could be improved.
Don't think I'll continue this one, as it was just a fun 24 hour project.
Not sure if I'll do another coolmathgame jam. The 2019 one was fun, but I definitely felt like it wasn't intended for my age group. Perhaps I'll encourage some of my students to join.
Oh, yeah, I thought the number of farmers was set per level.
Another thing I didn't think to say is just that it took a long time between the start of the tutorial to actually get started. There is a lot to explain with this one, so I'm not immediately sure how it could be done better, though.
That makes sense, some of the cmg entries were pretty clearly people's first games. What is the age group of the students you teach?
I teach high school. Mostly I'm a fabrication teacher but I'm also fortunate to teach an introductory Video Game design course. My students are all ages, but mostly lower-classmen. The course is a fun one to get them excited about coding in order to boost our computer science numbers (a class which is pretty dry up until the very end where they get back into more advanced object-oriented programming).
Unfortunately I am really bad at this
Fortunately this is fun anyway
Wow that was surprisingly challenging, but a great concept with a M.U.L.E. feel to it
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