Cool concept! The physics felt a bit off (jumping was super high, but not very far, dragging the logs was difficult), but the puzzle platformer elements were cool and the ghost was a fun twist!
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Eats your soul, you have no control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1425 | 3.356 | 3.356 |
Presentation | #1981 | 3.044 | 3.044 |
Overall | #2435 | 2.756 | 2.756 |
Fun | #3123 | 2.400 | 2.400 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The ghost takes control over the player
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Nice art and mechanics! However, I got directly killed twice upon entering level 5. (Then I gave up)
Jumping could be more forgiving, and I wasn't able to do anything useful once I got possessed. However, I really love the idea, and the art is nice.
Couldn't get used to the jumping, but other than that it was pretty fun.
I love the concept and it really fits with the theme but the game is way too hard to play, maybe its because Im using a track pad but its impossible to move any of the logs fast enough when the ghost gets you, I will try again with a mouse and see if I can get further. But the visuals and concept are great. Tried it with a mouse and it works great
Really interesting mechanics. I don't envy you having to make that AI in such a short amount of time, even though it ended up working really well. It was really challenging and I enjoyed it. The sound design was really nice as well. The only improvement I have would be to make the obstacles a little bit shorter, as jumping over them was rather difficult.
Cool concept and art. I find the sound design entertaining. The game was too hard for me, I barely make it to 3rd level on each side :D
Nice concept. A little frustrating to play. The jumps seem to barely make it. There is a bug i think on the third screen where you get stuck at the rightmost part of the screen so you are caught instantly. Also you seem to be using physics to control the objects so you cant move them if the player is on top of them when they get taken over.
Thank you for your feedback! You know how it is when you work too much on a game - you play it too much and in the end it's too easy and not as entertaining to you, so you make it harder. The bug that you are saying isn't a bug it's a nut that stuns you, maybe we shoud have made it more obvious that you are stunned by a nut.
An interesting take on the theme. The jumping felt a little stuff, and at one point, I died right when I entered a room, but I liked the sound design and presentation. Well done!
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