Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Salmon Snake Games

A member registered Jan 07, 2017 · View creator page →

Creator of

Recent community posts

(1 edit)

Hi everyone!


At long last Vengeful Heart is out! It's been almost 2 years, since Elmo and I began crafting this visual novel and we are very proud! It's 00:00 am here in Finland, so I'm very tired, but I wanted to get this announcement in time when the game releases. I even took a day off from work to be able to focus ton press releases today. Sincere THANK YOU to everyone, who has been a part of this project during the last 2 years!

Vengeful Heart is a retro futuristic cyberpunk visual novel. The story is set long after humanity has polluted this planet, groundwater is undrinkable and seeing a living plant is considered a luxury. Most people live in mega cities that rely on the labor of poor masses to sustain a modern standard of living for the few at the top. With most of the earth scorched, water is regarded as liquid gold and the control of it is the truest form of power. Forced to cope with a permanent water shortage, ordinary people persist and toil on the hope that if they work hard enough, they too can someday swim every morning in the refreshing pools of the Gardens.

We follow the story of Josephine Lace, a young hydraulic engineer eager to climb the corporate ladder and claim a spot at the top. Until the day when that promising future is ripped away from her, leaving her half-dead and homeless, she becomes hellbent on taking down the system that ruined her and left her without a heart. Along the way she meets a diverse group of people sympathetic to her cause, every one with secrets of their own. With their help, she seeks redemption, love and most of all vengeance.

Features of Vengeful Heart:

  • Story rich in social commentary with both grim and humoristic undertones
  • Synthwave soundtrack that makes you nostalgic for the time that never was
  • Art reminiscent of PC-98 with a personal touch
  • Two possible branches with wildly different outcomes

Experience the retro futuristic world of Vengeful Heart and unleash your revenge with style in this tale of capitalism, companionship and cyberpunk!

Consider buying our game if you are interested and please leave a comment on the store page. It brightens our day when we receive any comments (positive or negative) since so few people leave comments in the first place. I sincerely hope you will enjoy Vengeful Heart.


-Hanuli from Salmon Snake

A very aesthetic and entertaining little game. Definitely up there with the jam games I didn't get tired with under 5 minutes.

Only got past the first level since the white wall never left in the second? I'm not sure if I did something wrong. I think the enemies were unfairly unforgiving. Would like to see a polished version with mechanics introduced slowly one by one.

The tutorial is pretty unclear and I think this is impossible if you (like me) don't have numpad on your keyboard. Interesting idea with a little less stellar execution.

I have the sma complaits as the other commenter. It was really hard to make out what's going on and the screen was really small. I like the idea though and would like to play this again with clearer art.

So I won without the ghost taking over me :D I think this was a really good idea, however the jumping felt really awkward because there was no momentum compared to the distance the player could jump. I would like to see this polished. The ghost was really scary

By now I've played at least 5 other asteroid-likes here but this one was audio-visually stunning! Your game made me feel like I was in a dimly lit arcade and I loved that! At first I thought that the out of control meant I lost but then I realized it was a powerful tool against the flood of enemies. Can't give much points for originality but everything else: mwah!

I really like the clean visual style, however in the end I found the slowness of the shooting frustrating. I feel like this would've been more fun if the pace you shoot in had also varied, or you could've controlled that yourself.  I did like how enemy and player health were visually communicated really minimalistically. Thanks for making this!

A neat idea! The controls were not explained anywhere so I had some trouble understanding how whistling works. Eventually figured it out. I feel like this could've worked better in 2d since the 3d models got stuck sometimes. Overall was surprisingly fun!

I respect that this had a leaderboard and really lightweight. I was reminded of snake games but instead with an out of control ship. I liked the music very much. I feel like this could easily become a kind of aesthetic vaporwave/outrun style of game. The out of control aspect of the game made the frustration of losing disappear for me, since losing "wasn't my fault." Overall I really liked this, though I feel like the visual style could've been more interesting.

This was like REALLY great! I think the combination of bullet hell and tower defence was implemented really gracefully. I think this has real potential to be a full game. The visuals were consistent and clean. You even made little animations for everything! As a detail I loved that you could also push the enemies around. Stunning job, team!

The presentation was really cute! Sadly couldn't get very far since the (first?) level was monstrously hard! I would've personally started with a simple level, but I guess now the "out of control" theme manifested in two ways: Not getting to choose if you get a tower or a harvester and the absolute chaos of the level since it's so hard :D

Thank you very much <3

Thank you for supporting us! :)

A wonderful bite-sized game. (Maybe "wonderful" is a tonally unfitting word) The style, twists and world building were superb. I especially love the design of Ms. Appleton. Her movements are comical yet when you reach the end you realize why she is like she is, your view will completely change.

The art style is kinda rough and it fits the tone perfectly. The game is grim but also very humorous. It's a mix of tones that tastes really good!

Puzzles were good apart from the plump arm puzzle that had me run around the small setting over and over until I caved in and checked the answer from one of the playthroughs in this comment section.

I'll be looking forward to your next game!

I love to hear that you loved it! :) I hope you like the full game as well when it releases!

(1 edit)

Hey! Sorry if I haven't been clear: The game has not released yet. You don't need to pay any more. I will deliver you  once Vengeful Heart releases. The development is just taking longer than expected due to us having to concentrate to our day jobs. I apologize for the delay!

It's Rani's old parade uniform. She lost all of her own clothes after the events of the demo, so Rani had to loan her some of her own.

This was amazing! I wanna play more of this! :D The humor was spot on! I'm so sad it's over

So this is r/mildlyinfuriating - the game. I think it was really clever take but will sadly maybe age badly in a few years :^) Especially the steam greenlight joke

(1 edit)

In the end I locked myself from progressing because I didnt take the note in the archive and when I try to go back a hostile robot kills me. Too frustrated to continue now but maybe I'll give it a shot later. ;___;

Hi! I really love this game so far! This is exactly something i've been wishing existed and I will be playing this to the end :) The only thing is I had to reset and lose some progress because I got stuck on the following scenario:

I have examined the body and am about to leave the doctor's quarters. On my way down cleaning robots come to block my way and instead of going to the left to let them pass me I go back to the doctor. Now I'm stuck because every time I try to exit the robots block my path.

That said very interesting game with super interesting story and mechanics! Good work and I will be following you in the future too <3

This is really cool! I really like this kind of "double dimension" mechanic! The shadow music is also cool! The blue color made me think more of water than shadow though :D How long did this take to make?

Thank you! Comments like these make our day <3

I love this! I'm gonna back this when my paycheck comes in a week!

Hi! I found this because of your Youtube-channel (which I found from reddit) and I like all kinds of devlog stuff so I decided to follow you :)

I like these kind of games a lot! (I love this one on steam) I wish there were more of them. It's a joy to mix different things and discover funny and weird combos. I don't think the flowers in this concept were all that interesting, but I get that this is just a quick and dirty proof of concept and all. Looking forward to your next stuff! :)

Is that so? Thank you for telling me. I guess I shouldn't trust that renpy works on the platforms it says it works. I was sadly unable to test with linux anf mac, but I will find someone with those systems to try the full release when it comes out. I hope you enjoyed the game and thank you for the comment! :)

I backed this on Kickstarter. For many years I was sure You weren't gonna make it. Good job finishing Exogenesis after everything life threw at you!

Wonderful! Thank you for playing :)

Very high praise! Thank you very much <3

Thank you very much! I'm so happy you like it!

We have released the demo of our newest visual novel, Vengeful Heart!

The story is about a woman who wants to tear down a big corporation for destroying her life. She’s injured badly and loses her heart and is saddled with mountains of medical debt. Together with other unfortunate souls they make a plan to erase everyone’s debt and take down Nepthys, an entity that controls their lives.

The art style is inspired by older japanese PC-98 VNs. Most of the art was made by me, but many of the backgrounds were drawn by the awesome Dmitry Petyakin

The music was composed by D. Ray. (Yayy no more stock music)

Find the demo here!

We hope you all like it!

This looks so cool! You got yourself a follower!

(1 edit)

I started making my not-game before the jam started. Am I allowed to submit it, since late entries are accepted?

Love the aesthetic so much!

This is adorable :3

Love the look of it! And the music too!

We have no plans to translate the game at this time. Frankly we are already moving on with our next work. Thank you for the offer though :)

Our writer says THANK YOU and he hopes the game was a good experience to you :) Thank you from mee too :)

(1 edit)

There is no popup asking for a donation in the steam version. Other than that, no difference. The steam edition costs money, because there is no way of making the payment optional in steam. We couldn't release it absolutely free either, because the steam fee is a large amount of money for a full time student + the publisher wants her dues as you need a company to upload to steam and we don't have one. If you don't want to pay, the game will always be free in itch though.

EDIT: ALSO! There is no Linux version on steam, because steamOS is mysterious and we couldn't get it to work on it