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Rotation is optional's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1991 | 3.111 | 3.111 |
Overall | #3815 | 2.278 | 2.278 |
Presentation | #3849 | 2.278 | 2.278 |
Fun | #4488 | 1.889 | 1.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The controls are missing a stabilisation button. You will spin out of control, if you aren't careful.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I think I need another hand to play this
You are right. A normal person would have put two axis of rotation on the mouse and an alternative button to go into "look mode".
That normal person isn't me.
Don't worry, Nintendo made that same design choice when they made the N64 controller.
Very pretty visuals! Loved the sci-fi approach
The tutorial is pretty unclear and I think this is impossible if you (like me) don't have numpad on your keyboard. Interesting idea with a little less stellar execution.
Yeah, to be honest it was more of a screw this rotation business I am going to finish the game before the deadline. But the numpad issue is a valid point. Thinking about it I should have put the rotation on the arrow keys and q and e or made an option for that, since Unity's system input package supports runtime changes.
Anyway, sorry you had to endure it. Got to improve my coding and quaternion skills a lot more.
There is no audio, but since I created the silence I will call it my work.