This game felt really nice to play and I really wanted to like it, but I felt like there were a few gameplay problems that got in the way too much.
My biggest problem with the game is that the RNG mechanic is more frustrating than anything else. I don't think it captures the out of control feeling in a fun way, though certainly it makes the game match the theme! I really like the mining idea and I'd have loved to see some other way to fit that mechanic into an out of control theme.
On top of that, visually the map is a bit confusing. The art style is actually very nice, but it was quite confusing that I couldn't walk along the slimes paths --- it looked like these are at the same level as the player. I was also trying to shoot the slimes but I could not?
I hope the feedback is received as intended. I wanted to write some proper feedback as I feel like the game has a lot of potential and I'd have loved to play it with just a few fairly small tweaks!
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Roll And Pray's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1431 | 3.314 | 3.314 |
Overall | #2073 | 2.902 | 2.902 |
Fun | #2203 | 2.725 | 2.725 |
Originality | #2886 | 2.765 | 2.765 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
RNG is our main focus here, the mystery boxes, the upgrades, the win/lose condition.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Great idea! I think that graphic feedback is required to make understand that we can't walk on slime's ways. I didn't get it at the beginning..
Cool game, I think it would be interesting to go even harder on the RNG aspect to create crazy situations. I did not unlock any new area (obviously), but from the banner image I suppose the new areas are just an expansion of the first map, and this looks really interesting
I'm guessing this was not intended but it's fun in a cookie clicker kind of way. I wanted to see the other levels but that's just too many slimes.
Nice concept. But so much slime to kill to win? haha. anyway great game. :D
A tower defence with a resource twist and random items. Idea has a lot of potential!
Very cool concept! The art looks really nice1
Great job on your game! :)
nice game, a bit confusing, and the resolution did not fit my screen well :/
i like the randomness aspect
pretty cool concept love the idea just needs more polishing and content!
- RTHiro
The first time I played I only got resource towers and got destroyed. The second time, I got lucky and had a good time expanding my area. There is the problem where there isn't much to do once the towers are setup to stop the wave (they don't get harder until you expand), but it was still enjoyable!
The presentation was really cute! Sadly couldn't get very far since the (first?) level was monstrously hard! I would've personally started with a simple level, but I guess now the "out of control" theme manifested in two ways: Not getting to choose if you get a tower or a harvester and the absolute chaos of the level since it's so hard :D
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