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Bestseller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1960 | 3.127 | 4.000 |
Overall | #3625 | 2.345 | 3.000 |
Presentation | #3852 | 2.274 | 2.909 |
Fun | #4587 | 1.848 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player must write the longest possible story without ruining it, but the story itself is written by a keyboard that is out of control, play can only choose when to stop.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I like the idea behind this! I'd love to see what you could do with more time. If you haven't played it, I would recommend checking out The Talos Principle: Road to Gehenna -- there's a part of the game where you can auto-generate a story: it may give you some ideas for your own "random" story generation. You could also take the SUPER HOT route where the player's random key mashing is used to advance the printing of a string you designed.
That said, I like your use of sound in this game! It was understated, and just right
All things considered, great job!
Thank you very much, I appreciate you taking take to write this review. I own both of those games, haven't had a chance to play them yet, but will definitely give them a chance, thanks for the recommendation.
love the twist of the LOTR story, had me laughing quite a bit. I was having some intermittent problems with the controls, but it looks like that has been addressed . Well done, especially with only a couple hours under your belt
Thanks for the feedback. Wish I could have added more stories, or at least more polished ones, anyway thanks for playing my game.
*Some context. Unfortunately I had only couple of hours to participate on the jam, thus the lack of polish in the game. The game currently has only three stories, originally I wanted to have more, with better twists, but alas. The main message was supposed to be, that you can ruin a good game/product if you don't take breaks. This is my first participation in an online game jam, thank you very much to everyone who took time to check out my 'game' :)
Really cool! Enjoyed the design of the computer!
Thank you :)
Enter button doesn't work.
Thank you, you are right. Noticed it too late and had to leave the jam early.
I totally understand, I love the concept for this. Would love to play an updated version when the jam is over.