Gameplay is non-intuitive, the artstyle is great(and level design), but i can't quite comprehend shit cuz im stupid
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Dracones Interstellares's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #43 | 2.652 | 3.077 |
| Creativity / Innovation | #52 | 2.519 | 2.923 |
| Visuals | #61 | 2.320 | 2.692 |
| Overall (Fun and Playability) | #61 | 1.856 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How was the theme(s) implemented?
You fight dragons in a spaceship with swords of different elements and clean up afterwards
Where did the assets come from?
Most Graphics were created by the team during the jam
Most Audio was created by the team during the jam
Comments
This game appears to have solid level design. However, I'm having trouble understanding the gameplay. All I do is run into these random things in front of me. I fight them and kill them with a couple of slashes. It's nice that there are some stats popping up from the left of the screen, telling me how much damage I dealt to the enemy and vice versa.
However, I died on like the 3rd encounter and I'm not sure as to how and why.
The music of the game is fire though.
So impressed by the 14MB and the game! I didn't really know why I kept dying, and honestly I wasn't sure what was happening.
But the visuals were really nice, and the music was actually quite moving and perfect for the lonely fantasy space ship setting.
Felt like a old Sierra game with the amount of times I died early on xD I liked the look of the game but seemed really hard to come to grip with how too actually play it. Any progress I made felt like it was by accident rather than me figuring something out!
I had a bit of trouble understanding what was going on at times, which made it hard for me to fully engage with the game. I couldn’t quite figure out how to make regions safe in order to traverse them, and I didn’t really understand how the equipment worked, so I didn’t feel like I had much agency in choosing my items. The simple graphics, combined with the lack of a map, also made it easy for me to get lost.
Took a little while to figure out how the dangerous areas and making other areas safe worked but once I got the hang of that, the game SUDDENLY MADE SENSE, haha. I didn't bother much with the combat calculations, just equipped different armors/weapons and luckily equipped a blessed one (that I identified) and made it through to the end.
A very interesting concept and the themes were all there and implemented well. But I agree that it was a bit arcane and could have used a method to ease the player into the concepts and give better feedback when you did something right.
Oh gosh, I finally made it. And I still didnt figure out how it all worked. This game is hard to understand even with the instructions on the itch page. I think the matrix was most confusing, and the damage calculations.
“You Win” … but why? What did I do? I liked, that this was a very retro styled game. I distinctly remembered browsing an old shareware cd circa 1993 and finding all thos old Moraf games. Your entry just looked like them and well played a bit like them. And so I was a quite confused with the systems and what I had to do. Maybe you need to explain your systems better? I don´t know. But I had fun :)
Edit: You tried to include so many of the themes…crazy…space dragons…I love it!
I win!
I'm still not sure whether the successive colours get safe only with time or if something you're doing triggers that but that's fine.
I enjoyed the game. The music is very cool, I am a fan of this kind of naive artstyle and the perspective is good. The game plays at fast as I press the buttons which I love and the combat system as well as a big log relating a lof of things are to my taste too.
Thanks for sharing!





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