I liked the game overall—especially the combat system. It felt clear and well-executed, and like a strong foundation you could expand on with additional mechanics. Everything was readable and easy to follow, which made it satisfying to engage with.
The music was great, and the visuals were simple but effective—they supported the experience well without getting in the way.
That said, the dungeon crawler aspect didn’t feel like it added much for me. Moving around mostly felt like a way to trigger the next enemy encounter, rather than something meaningful on its own. I think it would be nice to see more integration between the exploration and combat systems.
I also found myself wishing for a bit more variety in the combat to keep things engaging over time.




