I had a bit of trouble understanding some of the core mechanics while playing. For example, I wasn’t able to figure out what the Enter key is supposed to do, which made parts of the experience confusing.
The minimap also seemed to break during my playthrough—I eventually couldn’t see my position on it anymore, and depending on the camera rotation, it would sometimes show almost nothing at all.
Combat was another area where I struggled. I couldn’t really tell what was happening when fighting the dragons, and the feedback didn’t feel clear enough for me to understand whether I was doing well or taking damage.
I also ran into some movement and collision issues. At times, it felt like I could move beyond the intended play area, stepping off the visible ground, which made navigation a bit disorienting.
On the visual side, some of the AI-generated art felt a bit inconsistent. For example, the attack swing animation appeared to “tear” or break apart, with pieces moving in unnatural ways.
Overall, I think improving clarity—both in controls and visual feedback—would go a long way toward making the game feel more intuitive and polished.