Thank you for your Bug reports and Feedback—we've taken note of everything and above all, thank you for testing this prototype!
DevouringProjects
Creator of
Recent community posts
I've watched your Gameplay, great feedback. I agree with everything except for the textures and the fact that the assets don't quite fit together. that was an artistic choice, and given what's planned, it could turn out reeally well.
The combat will be strategy-based with real-time animations (that’s why the grid shifts when you defeat an enemy) and randomness in selecting the attack type and enemy type, with sound effects, particles, and animations. The defeat condition is already implemented, that’s why you teleport when you run out of health, everything else just needs to be added. I hope I’ve cleared up some of your confusion about combat; the procedural generation still needs a lot of tweaking.
I'm going to keep working on this IP because I need a dark fantasy game in my life!




