First off, congratulations on finishing your first game—that’s a huge milestone, and it’s honestly one of the hardest parts. Getting something complete and playable is a big achievement.
I thought the visuals were neat and had a nice style to them. That said, I did find that moving through the dungeon was a bit disorienting at times, and it gave me a bit of a headache while navigating.
On the gameplay side, I personally struggled to feel a strong sense of agency in my decisions. The rock/paper/scissors mechanic ended up feeling mostly random to me. I get the sense that the intention is for the player to learn the dragons’ tendencies over time, but I had a hard time picking up on those patterns or feeling engaged enough to learn them across multiple attempts. Because of that, the outcomes felt more like luck than strategy.
One small input-related thing I noticed: actions triggering on key release (key-up) made the controls feel a bit unresponsive at times, almost like there was input latency.
Overall though, this is a really solid first project, and it’s great to see it come together. With a bit more clarity in player feedback and decision-making, I think it could become a much more engaging experience.