The world is big. The character is hot. The game is nice.
Play game
J.A.M.-Journal-of-Anomalous-Materials's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #469 | 3.438 | 3.438 |
| Theme | #601 | 3.062 | 3.062 |
| Audio | #654 | 2.750 | 2.750 |
| Innovation | #678 | 2.688 | 2.688 |
| Overall | #687 | 2.823 | 2.823 |
| Gameplay | #753 | 2.500 | 2.500 |
| Enjoyment | #826 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Strange anomalous places are scattered across the map
What code and assets did you not make from scratch during the jam (if any)?
Music and some 3D models are listed in the description
How many people worked on the game?4
Comments
Feedback:
- reduce the size of the play space in favor of more visual feedback for player actions
- initial sensitivity reduced
- text pop up when cursor is on an interactable object
Overall: This has potential, just needs the polish! Good job team.
great visual and audio, wish there were more content tho, rn the game feels quite empty
also the game is kinda unplayable without an interaction indicator for opening doors and interacting, cuz if you didn't watch the trailer you won't know what to do
Really neat game, I liked the level design on the ship a lot its really well decorated. The UI on the backback is cool too. I think it would be nice if there was a way to travel around a bit faster since the map is very large. Nice work!
I like the visual direction and the immersive approach.
It might help to make interactive elements slightly clearer, so players know what they can interact with while keeping the atmosphere intact.
Nice work overall!
I’d love to hear your thoughts on our game as well if you get the chance.
Pretty cool game with awesome idea for an inventory system. I like that inventory is part of the world and doesn't take like half of the screen. Also did you take the idea for anomalies from Stalker because I like that. I found one bug tho, running works for me only when I'm holding A/D + SHIFT. Overall nice game, good job :)
Good, man! I think this game can turn out great! I don’t have much feedback because I believe the polish will come in a new version after the jam, but I’ll be keeping an eye on it!
Holy dumpy, I couldn't figure out how to leave the starting area for probably too long. I think some UI to help me know what is intractable or not might've helped. That might be on me. This game looked really cool, but also kinda just feels like an asset flip. It is well done though for an asset flip, but I think more time spent on ironing out the gameplay experience would've brought this to the next level. Good submission though!
i pressed E on a door and fel from the world lol. But until there everything looked so beautiful
The graphical side was well done! I decided to run at the lightning expecting death but then was just falling in a black void endlessly xD The camera felt a bit wonky too but the places are all very detailed and nice looking! Good work :)









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