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(+1)

Holy dumpy, I couldn't figure out how to leave the starting area for probably too long. I think some UI to help me know what is intractable or not might've helped. That might be on me. This game looked really cool, but also kinda just feels like an asset flip. It is well done though for an asset flip, but I think more time spent on ironing out the gameplay experience would've brought this to the next level. Good submission though!

Thanks for your feedback. After the jam, we'll be working on refining the game. We'll definitely take your comment into account and fix this issue.