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ultralightleam

140
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2
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9
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1
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A member registered Feb 15, 2024 · View creator page →

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 Yeah a few ideas:
- When you land it looks like you float above the ground for a bit, I think you should look like you hit the ground, even if there's a bounce after
- When I just hold right, the red box looks like it jitters a bit when it's moving
- I figured out I could wall jump, but it's not super responsive so it almost feels kinda clunky. Maybe if you clearly stuck on the wall and then jumped again, it would feel more responsive
- I think to interact with the environment, you should decide if you have to click on elements or just click anywhere. Right now, strings you have to click on but the blue dots you can click anywhere, which is a little confusing
- Some shapes look more blurry than others (guessing you had smaller images and stretched them)

Yeah fair, I appreciate the feedback!

Yeah don't see a game here. Lmk if you end up fixing this!

The game crashed a few times during the splash screens for some reason. Eventually it worked, but then I wasn't able to get a microphone to work. If this is a known issue, please let me know if it's resolved! I'm super intrigued by the concept!

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Hint: wait a little bit and you should hear something. Thank you for playing!

Yeah understandable! I actually intended players to lose a few times, because it's much faster to go through the steps once you know what to do. Ideally maybe the right solution would be more forgiving roads when autopilot disengages. I really appreciate the thoughtful feedback!

Love a good rhythm game. I think I was on beat but maybe I needed to swing every beat or something because it kept saying I lost the beat. Cool game though!

Idk what you call this style of game, but I love these things. Weird and kinda intentionally old school or ugly, but in a charming way. Good game! I think having a sound or visual feedback when you damage an enemy would go a long way at making the game more satisfying. And sometimes I wasn't sure if I just was missing my shots. Good submission!

Game world looks cool! I would try to bring some of the UI quality up to that level to make it feel more cohesive. I was a little spooked out.

Satisfying typing game! I think you did a great job making the typing feel satisfying, and I liked the dropped bombs. Great game!

I also fell out of bounds and the game didn't reset. Great atmosphere and art though! I think the movement could use some polish to make the platforming a little more responsive, but great submission!

Interesting game! I think the UI could use a little work because sometimes I wasn't sure what I was selecting, but fun idea! I think this has potential to be a really great game. I encourage you to keep working on it after  the jam!

Interesting idea! I think adding some music to the game would've been nice, but I really enjoyed the game. Simple concept but it's done well.

The controls are slightly janky feeling but cool concept! I hope my favorite games become pay-to-step games. Fun!

Loved how everything reacted to the mouse cursor. Especially the retire button seemed to not want to be clicked lol. Some of the clues were OP while others left a lot of options still on the table. But cute game and played it until the end.

Really awesome atmosphere and overall art style. There were a few buggy parts that could be ironed out, especially around climbing, but really cool and ambitious game. The dialogue UI reminded me of Disco Elysium. Great job!

Wow interesting and disturbing concept. I know the health bar said I was alive, but tbh it doesn't look like my guy is doing so well. The movement was a little hard to control, and I noticed I could jump as many times as I wanted. I think a few bug fixes would really help this game out. Overall, great submission!

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Thanks for playing! Glad you enjoyed it. Out of curiosity, how far were you able to get? I didn't have a ton of play-testers, so I'm trying to gauge how hard the puzzle was.

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How do you know that you aren't the one following the sunset? 🤔 Thanks for playing! 

Wow really liked this concept. It could use a little polish to take it all the way there and make the gameplay feel a little more smooth, but great sound design and atmosphere. I was a little confused how to play at first, but quickly figured things out. Favorite entry so far!

Distinctive and consistent art style! Looks good! Gameplay was a little rough, I think I would've preferred if I could just click on the thing I wanted to interact with instead of dragging little piggy. Cute game though and with a few bug fixes, could be really cool.

Lots of potential for this one, but I also had issues running it. Both download and web browser seemed unstable and laggy. Loved the atmosphere though. Very impressive given the timeline. Good work!

Love the game page for this! The game was pretty fun. On some levels there were pieces that looked identical, but I could get wrong if I didn't happen to guess where to place it. I think allowing identical pieces to be placed interchangeably would be a good QoL improvement. Surprisingly difficult! Good game.

Interesting concept! One QoL suggestion though - I wish I didn't have to click a rune then click again to place it. I wish I could just click on a spot to spawn a new rune in that location.  I also feel like this concept could go further if there was a setup phase where you build out the wall, then you get to see the character attack it and see how much they are able to destroy before time runs out or something. Can't say I've ever played reverse breakout though! Cool game.

Might be my computer, but I had trouble getting this to run smoothly. Seemed like an interesting game though! There's an impressive amount here given the limited time. I feel like the game is missing some visual consistency. Some assets looked higher quality than others. I like the concept and sound design though! Good work.

I didn't realize there were multiple characters until I tried to replay with a different combo. Really cool! The fling/burst combo lady though seems to have some interesting animation for what looks like breathing? Lmao. Had a little trouble getting through the tutorial but overall cool game and great art.

Yeah loved the vibe of this, I feel like there's a lot of potential. Really had trouble with the controls though. I never really quite felt in control. But excellent sound design and concept. 

Don't see a game for this one.

I feel like there's an interesting concept, though I can't really say it became intuitive. I was pretty randomly changing the sliders until something worked, but I didn't really understand why. Loved the main menu sequence. At first I thought it was a broken build. Well done!

Congrats on the win!

Winning the first match was quite the surprise. Really cool game!

Probably played this the most out of all the games I've tried so far. It's simple but I had to get to the top of the clouds. Enjoyed the gameplay!

Really cool game! Very clever concept that  I thought was pretty well suited for the limitation. The gameplay was fun too! I think the game got a little laggy for me for some reason and the clickable areas to plug/unplug the wires didn't always sit where I expected, so I found it a little harder to control the power but really cool game!

Cool concept! I can tell you have an eye for detail tool. It felt pretty polished! Great game! Also crazy to use PowerPoint for art but I love it.

Cool game! I think it would feel a little more responsive if you allowed a click anywhere on the screen to count as a chop and allowed the player to chop early before reaching the tree (but within range). I found myself wanting to chop without stopping, but I'd need to wait for the player to stop and then after the chop button would show up, and only then could I chop. Fun though!

Also I think few ratings = either bad thumbnail or short description. Show a little more about the game in both and I think it would increase engagement! Good luck!

Ridiculous and overpowered. I knew this was going to be something special as soon as the loading screen popped up. Loved the animations.