Yeah a few ideas:
- When you land it looks like you float above the ground for a bit, I think you should look like you hit the ground, even if there's a bounce after
- When I just hold right, the red box looks like it jitters a bit when it's moving
- I figured out I could wall jump, but it's not super responsive so it almost feels kinda clunky. Maybe if you clearly stuck on the wall and then jumped again, it would feel more responsive
- I think to interact with the environment, you should decide if you have to click on elements or just click anywhere. Right now, strings you have to click on but the blue dots you can click anywhere, which is a little confusing
- Some shapes look more blurry than others (guessing you had smaller images and stretched them)
ultralightleam
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Idk what you call this style of game, but I love these things. Weird and kinda intentionally old school or ugly, but in a charming way. Good game! I think having a sound or visual feedback when you damage an enemy would go a long way at making the game more satisfying. And sometimes I wasn't sure if I just was missing my shots. Good submission!
Wow interesting and disturbing concept. I know the health bar said I was alive, but tbh it doesn't look like my guy is doing so well. The movement was a little hard to control, and I noticed I could jump as many times as I wanted. I think a few bug fixes would really help this game out. Overall, great submission!
Love the game page for this! The game was pretty fun. On some levels there were pieces that looked identical, but I could get wrong if I didn't happen to guess where to place it. I think allowing identical pieces to be placed interchangeably would be a good QoL improvement. Surprisingly difficult! Good game.
Interesting concept! One QoL suggestion though - I wish I didn't have to click a rune then click again to place it. I wish I could just click on a spot to spawn a new rune in that location. I also feel like this concept could go further if there was a setup phase where you build out the wall, then you get to see the character attack it and see how much they are able to destroy before time runs out or something. Can't say I've ever played reverse breakout though! Cool game.
Might be my computer, but I had trouble getting this to run smoothly. Seemed like an interesting game though! There's an impressive amount here given the limited time. I feel like the game is missing some visual consistency. Some assets looked higher quality than others. I like the concept and sound design though! Good work.
I didn't realize there were multiple characters until I tried to replay with a different combo. Really cool! The fling/burst combo lady though seems to have some interesting animation for what looks like breathing? Lmao. Had a little trouble getting through the tutorial but overall cool game and great art.
Really cool game! Very clever concept that I thought was pretty well suited for the limitation. The gameplay was fun too! I think the game got a little laggy for me for some reason and the clickable areas to plug/unplug the wires didn't always sit where I expected, so I found it a little harder to control the power but really cool game!
Cool game! I think it would feel a little more responsive if you allowed a click anywhere on the screen to count as a chop and allowed the player to chop early before reaching the tree (but within range). I found myself wanting to chop without stopping, but I'd need to wait for the player to stop and then after the chop button would show up, and only then could I chop. Fun though!
Also I think few ratings = either bad thumbnail or short description. Show a little more about the game in both and I think it would increase engagement! Good luck!


