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(+1)

Wow would've been really cool to play this online. Unfortunately, hard to get enough people during a game jam. Definitely one of the most abstract and strange entries. How did you sculpt the game world? I liked all the commentary too. And controls were solid and felt right for falling down holes.

Thanks for playing! If the game worked for you, then you were actually playing online. If you didn't see any other players, that was because either there was no one else on the server (most likely) or you just didn't happen to run into them. The map is quite large, and even when I was testing it with 6 friends, we barely bumped into each other.

The world was created in blender. I started with a sphere, added boxes for the rooms where the floor was aligned towards the center of the planet, and the corridors where added by cutting holes into those boxes and connecting them. It was mostly done vertex by vertex, so it's about as low poly as you can get. The corridors have 5k triangles and the surface has another 20k, which is very low. Then a shader was applied to the whole thing that changes color purely based on world position.

 I'm glad you liked it.

(+1)

My bad, I misspoke. I meant if I had seen other players. But chances seem pretty slim, especially with the huge map like you're saying. But tbh that would've made bumping into another player even more strange.

Thanks for the details! It was really well done. I love simple ideas executed well. Great job!