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(+1)

Hmm yeah didn't see the last instructions. I'll give it another try later in the day, but genuinely did not know anything had happened. I thought I had  to turn on the station. Part of it is I can't see. I guess if you want constructive criticism it would be this:

Even though it's frustrating, I do think it's a principle of design to not try and blame the end user but also know that end users are dumb lol. I know I'm not the only person who's mentioned being confused. I've had the same frustrations watching people play my game, where I'm like "come on, it's so obvious", but I also know I've spent 100x more time with the game than they will, and so it's hard for me to understand what's obvious. I think if there was a like a water sound in this case, that would've been perfect to let me know something happened. I genuinely thought the pot was just sitting there and I had to activate the station, but had no idea how to do that. Hopefully you take this as constructive criticism, because I do really see potential in the game, it just needs some better feedback to be less confusing, especially because it is creative and not using obvious mechanics like a platformer would be.

hey bro.. appreciate you putting up with me lmao. I've just gone and made a video tutorial: 

It's my fault anyway, my instructions were so last minute. And the product is for the people who play it, not me, so whatever I do in my game needs to be enjoyable by the player. If I don't put good enough instructions in my game, and the player doesn't know what to do, and they can't have any fun? That's my fault.

I also just added those last instructions just then so yea dont stress