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Blake Bishop

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A member registered Apr 29, 2021 · View creator page →

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Haha my game was garbage thanks for the concept and presentation results though

Nope it was completely immersive! I think it helped give a lot more feel to it

I've been working on PS1 shaders for the next game


It's a lot more painful than 2D lol

Yep it ended up just being fling a ragdoll. Half of the work I did was on the movement and half of it was on post processing (or maybe more like 55% movement, 40% post processing, 5% boss, attacking, and custom keybinds). Setting up more air control would have been good, but I just let it be after a while

Just removing the "can't save to the same key" would probably fix those bugs, but I didn't want people abusing the attack system by assigning everything to the same key

Azerty keyboard

Learn something new everyday.
It's probably not too hard to set it up for different keyboard layouts too.

Numpad numbers are good too, I originally thought of it being a two handed thing using both sides of the keyboard, but yeah like you said not everyone has numpad

Also tell me how the mapping went because I spent a lot of time trying to fix the saving errors. Was it only Left Shift that couldn't be changed?

Yeah the unstuck function needed better work. Maybe even switch it to something else instead of rigidbodies which could handle faster movement better?

Yep I knew that some people would want different controls when the controls are all guitar notes and you're supposed to play 12 different keys. I tried to set up the default binds to work well and make sense, but that kind of thing isn't one size fits all.

I gave the player a lot of lee-way so you didn't even have to play many keys to move fast anymore, but still applies.


~Next time I might even just yank this keybind code and also fix the issues because somehow it ends up being way more buggy than I thought?

hahaha


Yep I had an unstuck feature but clearly not perfect with Unity Rigidbodies

If you have Linux and the build doesn't work, let me know.


I'm using the latest version of Unity and all the other builds besides Windows .exe come out with problems (??????)


If you know why, I would love to know.

WEBGL- Main issue: no keyboard inputs, however mouse press inputs...? No audio.

oh no! Thanks for letting me know. I won't do a mac build for my next jam then. I don't know why these unity builds are so ass (webgl was completely broken, mac broken..??? Linux might be broken too then)


This is latest version of Unity, if you knew what I could be doing wrong that would be great to hear

(1 edit)

You can get much more power with strategy, but I just gave the player a lot of lee-way time for power gain (a lot). But perfect time will give you around a ~6 multiplier. You still will get a multiplier even if your playing is subpar but fast though, since an "okay time multiplier" I gave lots of extra time for the player to be able to get. It counts every 48th note at 90bpm, but the length for an okay time I think is longer than 48th note. Means you can gain power without being good.

Could have set it up to care more for precision, but that's for some other time

haha.

Yeah blur is a post processing effect. It affected the hud too. What I could of done was set up a second camera that didn't take post processing to put the hud on, but I didn't think of that, and I didn't have much time left.


I could of removed the blur entirely.. but I meaannnn nahhhhhh

okay I might have to try this again because it looked pretty sick. I noticed there were like white particle effects, something going on, was that me doing it wrong?

Absolutely, thanks for bringing that up! Interesting to here that about the attacks.
This game really ended up being just "throw a ragdoll around" with guitar sounds and flashing lights. I think the header message I had about "release left shift for shorter movement" probably should have lasted longer, since you can do smaller bursts after releasing the left shift key (the reason I say hold left shift in the beginning is so you can get off the ground faster).


Either way the biggest problem of the game was that the main gameplay loop is just fly at stupid speeds with loud noises. Most of your movement decisions should be made while palm muted, and I did find it fun when moving with palm muted notes, but I kind of made open notes unusable unless you want to move away from the boss super fast.


I could have polished the movement better with more drag, but that's something to figure out for next time

Really great (infinite?) runner (I guess boater). I actually really like this concept, and I think it's 3D? It just has a great feel. The only thing I would say is to have more prediction time, because I can't get very far since things end up appearing very quickly and suddenly, and it might be right in front of me. Most of the time it's fine, but if it's an object right in front of me I end up crashing.


Very well made though, I like it a lot, I would just have more time for you to react!

Not bad for your first game! The concept is actually super interesting, way better than my first game. After I clicked the plants a bunch, I didn't really no what to do.


But this is very unique, especially for a first game.

Don't know how I feel about the AI generated music. I have used AI generated music before (I play guitar), and it has good mixing/mastering, good sounds. It just doesn't have soul or vibe. Interesting concept though.

This game is really interactable and feels alive. It just feels special I like the exploration part. It's kind of like exploring in minecraft. It has great atmosphere. I just liked existing... I explored around the top of the mountain after lighting a few bonfires, then I jumped off the edge of the map. I don't know if there was an end to this game, but it just has such a great feel, I really like it. It's cosy.

This game had a great concept! Maybe if there was some sort of character or something, even like a face, that could display you it could be helpful!

Was a good game! I couldn't get past the first level though. I liked the feel, the level was just hard.

Wow. Really good game. The artwork is great (I love how good the 8 directions look, and how it's animated). It's really well paced. The gameplay is engaging, I never thought I would enjoy a fishing game so much. The only thing is that the notification should be louder when you catch a human (I didn't understand at first), and that once I beat hard and maxed out my stuff, extreme was super easy.


I loved the multi button pressing at once, it threw me off at first and I had to try harder. Somehow the f key was always hard for me to press in time too.


More shop items!

Maybe make it so you can build things or like buy decorations for the house you live in, or something like that, I don't know, but expand this world! This is actually a very well made game.

This game is actually pretty fun! This is like a full fledged web game. I played it for a while even though it was the same repeating stuff. I really like the power mechanic, I think it helps so much. The only thing I would add is to make it harder as you go.

I was trying to avoid playing download games, but this looked really good and it reminded me of an fps I used to make (with the doom style sprite graphics).

I loved that you could bhop.

I tried that instantly lmao

How do you attack the enemies? I just hit left and right mouse buttons and drink soda

some more drag for the character could be good, especially with increased power, I just didn't really figure it out in time. Most of the movement has to be palm muting especially as you get to the heavy guitar (~80000 power)

Has really nice artwork (who's the artist? your shading is really good), and I like the big alter. I don't understand what's going on, but it looks really good. The carrot has good AI.

Maybe you could get the environment to change during gameplay? (Does it change? I don't know maybe I didn't get far enough)

after you lift off you have to tap less frequently and more in a rhythm.

valid

This game is pretty cool! I actually like it, and I like the music. There's only that one scene though (is it just one I only was able to play one).


If you could do more scenes it could be great! I actually think the art looks good too, I think it fits pretty well even though it's simple.


If you could make a system where you could chain together your own combinations of lyrics, it could make the game interesting. Kind of like points to pick or something, maybe more ability to control your own lyrics.

Very nice game, looks great! I love solitaire. Spent a while thinking about how the cards stack differently. Art is really good, and I probably spent the longest on this one out of all of the jam games I've played. Maybe you could do a few more modes that introduce more new things.

Hey! Art is beautiful. Really great design. The UI is fantastic. Really nice sound effects too!


What I would really want is some more level design, please put in buildings, rooms, areas, bosses. MAKE THIS A FULLY FLEDGED GAME because it looks beautiful, it sounds great, the shooting has good controls, it should just have level design and be fully fledged. No score nonsense (is it just trying to get a high score?), please make a full game with levels! (Then you can also make arcade high score setups that you can play on different maps, kind of like Dusk has because it looks really great and I like the start of it, I just want it to be a real complete game).

You don't have to take this into consideration, but I'm thinking of DOOM 1993 when I'm thinking of levels. Make complex areas, key hunting to open access to new places, mazes, and episodic levels to play through, with bosses at the end of each level. Please!


You could have a bit more polish on the player movement when you make it fully fledged, the water gun is really good though! I think it's sick. The UI is just amazing too.


One thing for the water gun mechanic, if the pump on the water gun could be a real interactable mechanic that you use your left mouse to hold (like a button on the pump) and then move up and down, that could be some great immersion, WHILE (don't remove) still being able to use the right mouse button for the water pumping too. I just wanted to be able to click and hold the pump up and down.


I think this game is pretty good. Just make it bigger.

The controls feel REALLY GOOD, I really like them, there's a certain weight behind it. Although that first maze is super hard with the weighted movement (I eventually made it, it's fine, but it's better suited for maybe a later thing - maybe I just did it in the wrong order). I really like the tones of all the colors, actually, everything was really well put together, even the music fit pretty well. Very nice game. I actually enjoyed it.

One thing,

How did you get keyboard inputs to work on Unity WebGL????!!

I see your using Unity 2017. I couldn't get Unity 6 WebGL to take keyboard inputs for my game. It was just broken.

Anyway, really good! You could make a full game out of this and it would be nice.

Is the dog a Pomeranian? I have a black pomeranian x husky.

Web games usually provide errors from out of nowhere, if you had a downloadable link that could probably work better next time! I tried web for my game on unity and there were just... no key inputs. No solution. I know Unity at least breaks often when doing a web build.

I couldn't play it since it wouldn't load, but if you upload a downloadable version I can come back and try!

well it was outside the dungeon is that out of bounds? I went through the door

I think it's cool! There should be a tutorial before you die instantly. I managed to defeat one hero? I was exploring out of bounds until I realized you kill him with the spikes. Maybe if the skeleton could have a few more movement options that could be a good addition!

Looks pretty cool, a little more grittiness in the game textures like the banner has could be cool! I think the slow, pause, fast forward is a great concept for a platformer (surely do rewind too). Could make it so that you could have slow earlier on, maybe really have slow first. Also try a more dynamic follow camera for a bit more feel too

Haha appreciate it

Bonko is killable fyi
You can try faster button pressing for multiple attack buttons.
I usually main 3 buttons when moving or attacking.

You can also build up a bunch of lasers and try to get him to fly into them.

I liked the dog.

The dog going backwards made me angry.


More ways to move the character dynamically could be good!