Haha my game was garbage thanks for the concept and presentation results though
Blake Bishop
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Yep it ended up just being fling a ragdoll. Half of the work I did was on the movement and half of it was on post processing (or maybe more like 55% movement, 40% post processing, 5% boss, attacking, and custom keybinds). Setting up more air control would have been good, but I just let it be after a while
Yep I knew that some people would want different controls when the controls are all guitar notes and you're supposed to play 12 different keys. I tried to set up the default binds to work well and make sense, but that kind of thing isn't one size fits all.
I gave the player a lot of lee-way so you didn't even have to play many keys to move fast anymore, but still applies.
~Next time I might even just yank this keybind code and also fix the issues because somehow it ends up being way more buggy than I thought?
oh no! Thanks for letting me know. I won't do a mac build for my next jam then. I don't know why these unity builds are so ass (webgl was completely broken, mac broken..??? Linux might be broken too then)
This is latest version of Unity, if you knew what I could be doing wrong that would be great to hear
You can get much more power with strategy, but I just gave the player a lot of lee-way time for power gain (a lot). But perfect time will give you around a ~6 multiplier. You still will get a multiplier even if your playing is subpar but fast though, since an "okay time multiplier" I gave lots of extra time for the player to be able to get. It counts every 48th note at 90bpm, but the length for an okay time I think is longer than 48th note. Means you can gain power without being good.
Could have set it up to care more for precision, but that's for some other time
Absolutely, thanks for bringing that up! Interesting to here that about the attacks.
This game really ended up being just "throw a ragdoll around" with guitar sounds and flashing lights. I think the header message I had about "release left shift for shorter movement" probably should have lasted longer, since you can do smaller bursts after releasing the left shift key (the reason I say hold left shift in the beginning is so you can get off the ground faster).
Either way the biggest problem of the game was that the main gameplay loop is just fly at stupid speeds with loud noises. Most of your movement decisions should be made while palm muted, and I did find it fun when moving with palm muted notes, but I kind of made open notes unusable unless you want to move away from the boss super fast.
I could have polished the movement better with more drag, but that's something to figure out for next time
Really great (infinite?) runner (I guess boater). I actually really like this concept, and I think it's 3D? It just has a great feel. The only thing I would say is to have more prediction time, because I can't get very far since things end up appearing very quickly and suddenly, and it might be right in front of me. Most of the time it's fine, but if it's an object right in front of me I end up crashing.
Very well made though, I like it a lot, I would just have more time for you to react!
This game is really interactable and feels alive. It just feels special I like the exploration part. It's kind of like exploring in minecraft. It has great atmosphere. I just liked existing... I explored around the top of the mountain after lighting a few bonfires, then I jumped off the edge of the map. I don't know if there was an end to this game, but it just has such a great feel, I really like it. It's cosy.
Wow. Really good game. The artwork is great (I love how good the 8 directions look, and how it's animated). It's really well paced. The gameplay is engaging, I never thought I would enjoy a fishing game so much. The only thing is that the notification should be louder when you catch a human (I didn't understand at first), and that once I beat hard and maxed out my stuff, extreme was super easy.
I loved the multi button pressing at once, it threw me off at first and I had to try harder. Somehow the f key was always hard for me to press in time too.
More shop items!
Maybe make it so you can build things or like buy decorations for the house you live in, or something like that, I don't know, but expand this world! This is actually a very well made game.
Has really nice artwork (who's the artist? your shading is really good), and I like the big alter. I don't understand what's going on, but it looks really good. The carrot has good AI.
Maybe you could get the environment to change during gameplay? (Does it change? I don't know maybe I didn't get far enough)
This game is pretty cool! I actually like it, and I like the music. There's only that one scene though (is it just one I only was able to play one).
If you could do more scenes it could be great! I actually think the art looks good too, I think it fits pretty well even though it's simple.
If you could make a system where you could chain together your own combinations of lyrics, it could make the game interesting. Kind of like points to pick or something, maybe more ability to control your own lyrics.
Hey! Art is beautiful. Really great design. The UI is fantastic. Really nice sound effects too!
What I would really want is some more level design, please put in buildings, rooms, areas, bosses. MAKE THIS A FULLY FLEDGED GAME because it looks beautiful, it sounds great, the shooting has good controls, it should just have level design and be fully fledged. No score nonsense (is it just trying to get a high score?), please make a full game with levels! (Then you can also make arcade high score setups that you can play on different maps, kind of like Dusk has because it looks really great and I like the start of it, I just want it to be a real complete game).
You don't have to take this into consideration, but I'm thinking of DOOM 1993 when I'm thinking of levels. Make complex areas, key hunting to open access to new places, mazes, and episodic levels to play through, with bosses at the end of each level. Please!
You could have a bit more polish on the player movement when you make it fully fledged, the water gun is really good though! I think it's sick. The UI is just amazing too.
One thing for the water gun mechanic, if the pump on the water gun could be a real interactable mechanic that you use your left mouse to hold (like a button on the pump) and then move up and down, that could be some great immersion, WHILE (don't remove) still being able to use the right mouse button for the water pumping too. I just wanted to be able to click and hold the pump up and down.
I think this game is pretty good. Just make it bigger.
The controls feel REALLY GOOD, I really like them, there's a certain weight behind it. Although that first maze is super hard with the weighted movement (I eventually made it, it's fine, but it's better suited for maybe a later thing - maybe I just did it in the wrong order). I really like the tones of all the colors, actually, everything was really well put together, even the music fit pretty well. Very nice game. I actually enjoyed it.
One thing,
How did you get keyboard inputs to work on Unity WebGL????!!
I see your using Unity 2017. I couldn't get Unity 6 WebGL to take keyboard inputs for my game. It was just broken.
Anyway, really good! You could make a full game out of this and it would be nice.
Is the dog a Pomeranian? I have a black pomeranian x husky.
Web games usually provide errors from out of nowhere, if you had a downloadable link that could probably work better next time! I tried web for my game on unity and there were just... no key inputs. No solution. I know Unity at least breaks often when doing a web build.
I couldn't play it since it wouldn't load, but if you upload a downloadable version I can come back and try!
Looks pretty cool, a little more grittiness in the game textures like the banner has could be cool! I think the slow, pause, fast forward is a great concept for a platformer (surely do rewind too). Could make it so that you could have slow earlier on, maybe really have slow first. Also try a more dynamic follow camera for a bit more feel too





