found the building?
It was pretty okay, it could have just been organised better and I could have been more efficient with the world building - maybe then I would have been able to put more buildings around, better guides, maybe help the mechanics
Damn I don't know what to do the rooms just keep going forever. I only figured out opening the door by trying to click all the bookshelves, I don't really know what I was doing or which bookshelf it was. What do you do after you get to the infinite rooms? It seems like there's something cool here, I just missed it.
Would really appreciate it if you could rate my game!
Damn. This game was really strange. I did not expect to be chased. I couldn't even figure it out but this game fits the theme perfectly. I definitely was not able to guess my position. Everything looks really great and it's very well put together. I was confused by a lot... but that's apart of the game. Really great job!
I would really appreciate it if you could rate my game!
Very interesting! What are the visitors? I didn't understand. If there were maybe different challenges to dig out a statue that could be good? Maybe there are different pickaxes that can break different things, and maybe there's some tiles that make you fail if you break them? Unique concept though!
Would really appreciate it if you could play my game!
hey bro.. appreciate you putting up with me lmao. I've just gone and made a video tutorial:
It's my fault anyway, my instructions were so last minute. And the product is for the people who play it, not me, so whatever I do in my game needs to be enjoyable by the player. If I don't put good enough instructions in my game, and the player doesn't know what to do, and they can't have any fun? That's my fault.yep lmfao valid.
Dude the first station is finished as soon as you put it in, it pours water, I just didn't write a notification that it's poured. If you look at it at the top there'd be water in it.
yeahhh
obviously my instructions weren't enough
If you look at the video I think the actual result was kinda cool, just lol people actually gotta be able to figure out how to play it
It's really zoomed in! Was this made for mobile as well? There's just buttons on the screen. I don't understand why I vanish after 0.3 seconds... If there was like some lore reason that could be cool. Are you being sucked in by a black hole....??? Bro make it so that you're being sucked in by a black hole. I think would make the vanish thing make sense. It seems interesting, just needs more content! I understand that you did it in only a day, so that's okay! I figured out the levels very quickly
If you could play my game I would really appreciate that!
I actually like this game! The movement feels really good. I love Boing. There should be more of a platform at the beginning of level 1 though, and I think all the houses should have colliders. Maybe nicer for hitting your head, since it would consider my head being hit if it was only my shoulders that touched the ground. With a longer platform the beginning would be easier to get used to I think.
I would really appreciate it if you could review my game!
I like the portals, very nice that you can look through them and see yourself.
I couldn't really figure out what to do on the second level with the moving alter stuff in the portals, but I think it was actually a cool idea. I just didn't know what to do. I think this could make a cool puzzle game with some more instructions, bigger levels, better textures, and audio!
If you could rate my game I would really appreciate that!
Very hard to control, just sensitivity was super high and the rotation up/down was inverted. I think it could have been interesting, I just don't really understand what the goal is... To kill the other robots? If you made more robots and fledged out the combat, maybe it could have been good? I just don't really understand. Is it parkour and robot killing? I don't know. You kill robots easily with a button press, and robots just throw cylinders? I think you should hop back onto this unity project and try working on the robot combat - because that could be cool, then maybe do some more levels, and focus on it being combat based, maybe trying to fight groups of robots and you have to travel between groups? That seems like what the main gameplay is anyway - fighting robots, so work on that some more!
If you could play my game I would really appreciate that!
Interesting! Just needs more content. I'm personally a human, so when I was in grass or houses I didn't see it so strange...
Maybe if it was third person and you had it a cat model it could make more sense? I didn't know I was a cat until I read the description. I think some more polish on the movement could be good too. Overall pretty cute. Fun idea. It just needs more stuff to do! Maybe if you could get points? If the preys would keep respawning? The level ended when I only caught one, so I finished everything in only a few minutes. I think if it was arena like and there were different types of preys, maybe even ones that attack you or push around - that could be good! Keep working on it!
If you could play my game I would really appreciate that!
Yeah fair enough! All the instructions were super last minute, and there was only one main building. Yeah there were cabins around but the cabins are just there to spawn ingredients... they don't really do anything. More buildings, especially on the mountains, could have totally filled up the world and probably made it feel right! I kind of only had time to do one large building, and that one was supposed to be an underground one, so that's that
I don't really understand how to win... Do I just get all the scores equal to zero then end the night? Do I then upgrade. I think it's a cool idea, it just need to be fleshed out. Am I spawning ghosts? Am I trying to attack these people who are walking around? I don't know what's happening. If you could tell me how to play I could give it another go!
I would really appreciate it if you could review my game!
Interesting camera angle... It was really hard to attack enemies so I just explored instead. Movement was a bit rough and I didn't like having to hold down the right mouse to move camera, would have preferred automatic movement for the camera. Audio has its quality really low..? Was that intended for like lofi bitcrush or something? Cool idea, it just needed polish. Chill dungeon crawler seems like a cool idea. It just was rough.
Would really appreciate if you could review my game!
I like the visual effects. It's very zoomed in on my large monitor. I don't really know how to figure out the person who is bad, and how to even "select them" as being the monster or whatever it is...
Good post processing / visuals though, very nice and gritty.
If you could try my game that would be really nice!
Very interesting! The mouse sensitivity is too high, I don't know how to turn it down. I think the color changing is cool for a platformer, though it needs a bit more polish, and I think the color change is too slow. I don't know how much this is like it being in the 4th dimension? It's only changing colors? Or did I miss something? The visuals are very basic, maybe next time try some textures/models? Cool concept, I think you should try to dig more into abstract space, like destroying the camera view and just making everything wonky and weird. Maybe like superliminal or other games like that, and you can include color change as a representation of shifting spots in the 4th dimension. Right now it's just color changes, but if you have extra graphics and weird things going on that show you shifting, the color change shows the spot inside the 4th dimension that you're in - which is what that color change is supposed to represent. Right now it just changes color but everything else should change. Everything else should change and you, the player, should stay the same except your "4th dimension spot representation" (your color changes). Cool thought though! It just needs work.
If you could review my game I would really appreciate that!
yeah absolutely, if you want to help, I'd love to talk with you! I mained most of the world stuff. I kinda probably could've managed everything better, most mechanics were only brought into the game from the test scene on the last day but implementation didnt work well, it was super buggy, I was up for like 30 hours tryna fucking fix it. Still going. And the instructions were in the last 10 minutes lmao. And yep its hazy. I looked at most of the post processing in the editor, but in the editor stuff like grain is scaled down to fit the size of the screen. I think Unity's post processing grain is just an image they scale to screen size. So in the actual build it was much larger than what I saw in the editor, I fixed it a bit but I didn't have time to focus on it. Could have done more exposure/contrast too just let it be down for snowy effect