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Blake Bishop

191
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A member registered Apr 29, 2021 · View creator page →

Creator of

Recent community posts

found the building?


It was pretty okay, it could have just been organised better and I could have been more efficient with the world building - maybe then I would have been able to put more buildings around, better guides, maybe help the mechanics

🙏

Is it super super fast? The character is fairly fast normally but yeah I think frame rate would make it faster? Its just a simple movement script. Appreciate you playing!

Damn. The game is super simple but it's super fledged out. Very nice menu! That's the best part of it all lol, the wormhole menu. Good stuff!

thanks! If the lanterns were set up better instead of just blinding you with orange it could have probably been a good solution to the fog? I would probably keep the fog but just let people clear it out with lanterns, lampposts, etc, that was a thought originally


I'll play yours!

Damn I don't know what to do the rooms just keep going forever. I only figured out opening the door by trying to click all the bookshelves, I don't really know what I was doing or which bookshelf it was. What do you do after you get to the infinite rooms? It seems like there's something cool here, I just missed it.


Would really appreciate it if you could rate my game!

Damn. This game was really strange. I did not expect to be chased. I couldn't even figure it out but this game fits the theme perfectly. I definitely was not able to guess my position. Everything looks really great and it's very well put together. I was confused by a lot... but that's apart of the game. Really great job!


I would really appreciate it if you could rate my game!

Very interesting! What are the visitors? I didn't understand.  If there were maybe different challenges to dig out a statue that could be good? Maybe there are different pickaxes that can break different things, and maybe there's some tiles that make you fail if you break them? Unique concept though!

Would really appreciate it if you could play my game!

Hey bro it's fixed now if you could please review again! Tried hard on this game

hey bro.. appreciate you putting up with me lmao. I've just gone and made a video tutorial: 

It's my fault anyway, my instructions were so last minute. And the product is for the people who play it, not me, so whatever I do in my game needs to be enjoyable by the player. If I don't put good enough instructions in my game, and the player doesn't know what to do, and they can't have any fun? That's my fault.

I also just added those last instructions just then so yea dont stress

"-The first station finishes straight away, you will see the water in the pot. The second station finishes when all ingredients are added. The third station is finished when there is "no yeast left". The fourth station is finished when it tells you to get a bottle."

anyway...

yep lmfao valid.

Dude the first station is finished as soon as you put it in, it pours water, I just didn't write a notification that it's poured. If you look at it at the top there'd be water in it.

yeahhh

obviously my instructions weren't enough

If you look at the video I think the actual result was kinda cool, just lol people actually gotta be able to figure out how to play it

Wow. The movement was so smooth. The visuals were so suffocating. Where you being pulled towards the core?

That was crazy. 10/10 man. Do you want to work together?

Sure no problem!

It's really zoomed in! Was this made for mobile as well? There's just buttons on the screen. I don't understand why I vanish after 0.3 seconds... If there was like some lore reason that could be cool. Are you being sucked in by a black hole....??? Bro make it so that you're being sucked in by a black hole. I think would make the vanish thing make sense. It seems interesting, just needs more content! I understand that you did it in only a day, so that's okay! I figured out the levels very quickly


If you could play my game I would really appreciate that!

I actually like this game! The movement feels really good. I love Boing. There should be more of a platform at the beginning of level 1 though, and I think all the houses should have colliders. Maybe nicer for hitting your head, since it would consider my head being hit if it was only my shoulders that touched the ground. With a longer platform the beginning would be easier to get used to I think.


I would really appreciate it if you could review my game!

I like the portals, very nice that you can look through them and see yourself.
I couldn't really figure out what to do on the second level with the moving alter stuff in the portals, but I think it was actually a cool idea. I just didn't know what to do. I think this could make a cool puzzle game with some more instructions, bigger levels, better textures, and audio!


If you could rate my game I would really appreciate that!

Very hard to control, just sensitivity was super high and the rotation up/down was inverted. I think it could have been interesting, I just don't really understand what the goal is... To kill the other robots? If you made more robots and fledged out the combat, maybe it could have been good? I just don't really understand. Is it parkour and robot killing? I don't know. You kill robots easily with a button press, and robots just throw cylinders? I think you should hop back onto this unity project and try working on the robot combat - because that could be cool, then maybe do some more levels, and focus on it being combat based, maybe trying to fight groups of robots and you have to travel between groups? That seems like what the main gameplay is anyway - fighting robots, so work on that some more!


If you could play my game I would really appreciate that!

Kinda funny! I couldn't get past the guy. I like how mundane it is though. Gives off the feel of a gray office environment. Quit and Keep working is switched. Which I think is funny, I just kept pressing the wrong button...


If you could play my game I would really appreciate that!

Interesting! Just needs more content. I'm personally a human, so when I was in grass or houses I didn't see it so strange...


Maybe if it was third person and you had it a cat model it could make more sense? I didn't know I was a cat until I read the description. I think some more polish on the movement could be good too. Overall pretty cute. Fun idea. It just needs more stuff to do! Maybe if you could get points? If the preys would keep respawning? The level ended when I only caught one, so I finished everything in only a few minutes. I think if it was arena like and there were different types of preys, maybe even ones that attack you or push around - that could be good! Keep working on it!


If you could play my game I would really appreciate that!

More fleshed out brewing could have been good, I did prototype a physics system for the brewing before the jam, but it just was too large, the prototype for just the fluid took me over a week, we just did simple stations instead

Yeah fair enough! All the instructions were super last minute, and there was only one main building. Yeah there were cabins around but the cabins are just there to spawn ingredients... they don't really do anything. More buildings, especially on the mountains, could have totally filled up the world and probably made it feel right! I kind of only had time to do one large building, and that one was supposed to be an underground one, so that's that

I don't really understand how to win... Do I just get all the scores equal to zero then end the night? Do I then upgrade. I think it's a cool idea, it just need to be fleshed out. Am I spawning ghosts? Am I trying to attack these people who are walking around? I don't know what's happening. If you could tell me how to play I could give it another go!

I would really appreciate it if you could review my game!

Interesting camera angle... It was really hard to attack enemies so I just explored instead. Movement was a bit rough and I didn't like having to hold down the right mouse to move camera, would have preferred automatic movement for the camera. Audio has its quality really low..? Was that intended for like lofi bitcrush or something? Cool idea, it just needed polish. Chill dungeon crawler seems like a cool idea. It just was rough.


Would really appreciate if you could review my game!

I like the visual effects. It's very zoomed in on my large monitor. I don't really know how to figure out the person who is bad, and how to even "select them" as being the monster or whatever it is...

Good post processing / visuals though, very nice and gritty.

If you could try my game that would be really nice!

Very interesting! If you could be zoomed out more that could be helpful! It's just a bit zoomed in on my large screen. I don't know how to give the mail away...

Cool idea!

If you could rate my game that would be great!

Nice booze game. Try my booze game.

Had no audio

Planet hopping was the best part.

I couldn't get past the second planet. What was I doing wrong?

I downloaded it but it won't receive any inputs

Very interesting! The mouse sensitivity is too high, I don't know how to turn it down. I think the color changing is cool for a platformer, though it needs a bit more polish, and I think the color change is too slow. I don't know how much this is like it being in the 4th dimension? It's only changing colors? Or did I miss something? The visuals are very basic, maybe next time try some textures/models? Cool concept, I think you should try to dig more into abstract space, like destroying the camera view and just making everything wonky and weird. Maybe like superliminal or other games like that, and you can include color change as a representation of shifting spots in the 4th dimension. Right now it's just color changes, but if you have extra graphics and weird things going on that show you shifting, the color change shows the spot inside the 4th dimension that you're in - which is what that color change is supposed to represent. Right now it just changes color but everything else should change. Everything else should change and you, the player, should stay the same except your "4th dimension spot representation" (your color changes). Cool thought though! It just needs work.


If you could review my game I would really appreciate that!

Really cool! Reminds me of Duck Life minigames. All it needs is some more polish, especially with UI elements. I like it though! It's actually not such a bag game. A lot like Duck Life minigames.

If you could rate my game I would really appreciate that!

(1 edit)

This game was so mindnumbing. I love it. Very accurate. I had to stop at the end of Week 7

(My game is fixed now btw if you want to try it again xoxoxox....)



Hi it's fixed completely now and actually playable if you could try to give it a go!

Fixed now by the way.

All the mechanics are there

Couldn't get WEBGL to work but I just don't really care. I tried on my laptop and the laptop couldn't handle it amazingly so I'm sure that WEBGL would be the same anyway

Windows version is completely fixed.

There's also like a proper building to go to idk if you went but thats just my poor instructions if you didnt

(3 edits)

yeah absolutely, if you want to help, I'd love to talk with you! I mained most of the world stuff. I kinda probably could've managed everything better, most mechanics were only brought into the game from the test scene on the last day but implementation didnt work well, it was super buggy, I was up for like 30 hours tryna fucking fix it. Still going. And the instructions were in the last 10 minutes lmao. And yep its hazy. I looked at most of the post processing in the editor, but in the editor stuff like grain is scaled down to fit the size of the screen. I think Unity's post processing grain is just an image they scale to screen size. So in the actual build it was much larger than what I saw in the editor, I fixed it a bit but I didn't have time to focus on it. Could have done more exposure/contrast too just let it be down for snowy effect

Game has a build now! Still has issues. It was just mechanic code that was worked on didn't work out when put inside the real scene. The content now is available, the version you played was just an upload of the empty map to stand as a fallback. Still broke tho. Trying to rebuild broken stuff

Distillation Station is largest problem with interaction issues.
Fermentation/Aging has problems.
Map is in good condition.
NPC in fixed condition.

I am rebuilding problem scripts.
Have been for about 16 hours straight now since Jam finished at 9PM.

yeah I'm about to post it I'm just working on the build

Kind of sorry that it's taking long just all the mechanic code was in a complete wreck so it wasn't working in game. There's just the empty world right now

Haha my game was garbage thanks for the concept and presentation results though