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(3 edits)

yeah absolutely, if you want to help, I'd love to talk with you! I mained most of the world stuff. I kinda probably could've managed everything better, most mechanics were only brought into the game from the test scene on the last day but implementation didnt work well, it was super buggy, I was up for like 30 hours tryna fucking fix it. Still going. And the instructions were in the last 10 minutes lmao. And yep its hazy. I looked at most of the post processing in the editor, but in the editor stuff like grain is scaled down to fit the size of the screen. I think Unity's post processing grain is just an image they scale to screen size. So in the actual build it was much larger than what I saw in the editor, I fixed it a bit but I didn't have time to focus on it. Could have done more exposure/contrast too just let it be down for snowy effect