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(+1)

Wow really amazing work! Tons of personality flowing out of this one. I really enjoyed the premise, which was a great hook to get me going. The gameplay is simple, but the great voice acting and fear of making too much noise made it really fun to sneak around trying to collect things. I think my game bugged out a few times, and at some point the character said I need to get a key, but I didn't see the UI update my objective. This was after getting phone + wallet. Anyways, I clicked a bunch of keys in the bedside table, but wasn't able to figure out what to do next. Would love to know if this was bugged or if I just wasn't doing the right thing.

Seriously though, the presentation was very ambitious and you never really see this level of detailed story telling within game jams. It was very immersive and very impressive. Great job guys! I guess my only complaint would be the bugs and the dehydration effect I feel should have more of an indicator when you were about to pass out. Obviously a warp, but maybe also slight vignetting of the screen or something? The warp was easy to ignore I think. Great job!

(+1)

Thank you so much for your great feedback. As for your concerns:

the ui not updating for the key was actually an oversight on my part, I really appreciate you pointing that out. 

Unfortunately the no indication  what to do after picking up key was a ran out of time thing, what you do there is you pick up any of the keys and bring it to the door beside the wardrobe and it pops open. Will fix that in future update. It was supposed to be that you have to figure out which key is the correct one and that will also be fixed in future update.

The lack of indication that you are about to pass out was also another ran out of time issue. 

I will resolve these in the next update. Thank you again for the feedback.🙂